Age | Commit message (Collapse) | Author |
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Loading a savegame directly from the launcher or Continue dialog when
Marcinta is active shows her as inactive in the original, but still
allows you to talk to her. To fix the inconsistency, now when this
occurs, it will also reset the active NPC back to none.
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Previously, notifying bots to the end of a speech fragment was
done in ~TTtalker. Which caused problems when in progress talkers
were freed when exiting the game with a speech was in progress,
since it would try to start the next following speech fragment.
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GUI: Support double quoted debugger parameters
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There ended up not being enough custom German code in the scripts
to warrant having sub-classes that reimplemented entire methods
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