Age | Commit message (Collapse) | Author |
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Apart from the CMusicRoom music, the game doesn't differentiate between
music and sound effects. This adds an optional _soundType field to the
CProximity class, so I can manually specify which is which
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ALL: Add Cloud storage support
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The original was actually the update method for an audio buffer list.
This is thus unneeded in ScummVM, which automatically handles sound updates
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It looks like the original method scanned subfolders for the file,
and prefixed on the found path. We don't need this for ScummVM
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