Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Apart from the CMusicRoom music, the game doesn't differentiate between
music and sound effects. This adds an optional _soundType field to the
CProximity class, so I can manually specify which is which
|
|
|
|
|
|
|
|
|
|
ALL: Add Cloud storage support
|
|
The original was actually the update method for an audio buffer list.
This is thus unneeded in ScummVM, which automatically handles sound updates
|