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2017-01-29TITANIC: Implemented CMusicWave startPaul Gilbert
2017-01-29TITANIC: Implemented CMusicWave stop methodPaul Gilbert
2017-01-29TITANIC: Implementing initialization and trigger for CMusicWavePaul Gilbert
2017-01-29TITANIC: Cleanup of music room object classesPaul Gilbert
2017-01-29TITANIC: Remove incorrect range checks on bool fieldsPaul Gilbert
2017-01-29TITANIC: Fix all music instrument properties that are boolPaul Gilbert
2017-01-29TITANIC: Cleanup of music instrument settings codePaul Gilbert
2017-01-29TITANIC: Cleanup of music room setup codePaul Gilbert
2017-01-28TITANIC: Renamings for music controlsPaul Gilbert
2017-01-28TITANIC: Fix Pellerator movement from Bar to Music RoomPaul Gilbert
2017-01-28TITANIC: Fix Barbot getting drunkPaul Gilbert
2017-01-28TITANIC: Fix Barbot telling what ingredients are still neededPaul Gilbert
2017-01-28TITANIC: Fixes/renaming for giving ingredients to BarbotPaul Gilbert
2017-01-28TITANIC: Clarify code for giving glass to BarbotPaul Gilbert
2017-01-28TITANIC: Revert field renamings in CScriptHandlerPaul Gilbert
I initially thought the four concept fields could be given a relevant name for actor, object, and verb, but on further analysis, it looks like what fields go in which concept slot depends on the kind of sentence. I haven't been able to find any consistency, so I'm reverting them back to being called _concept1P through _concept4P
2017-01-28TITANIC: Further CScriptHandler renamingsPaul Gilbert
2017-01-28TITANIC: Renamed sentence concept fields in CScriptHandlerPaul Gilbert
2017-01-28TITANIC: Properly handle sentences with multiple objectsPaul Gilbert
2017-01-28TITANIC: Properly handle uppercase and 's when normalizing conv textPaul Gilbert
2017-01-27TITANIC: Properly initialize TTconcept fields on creationPaul Gilbert
2017-01-27TITANIC: Use ParserAction enum in calls to addNodePaul Gilbert
2017-01-27TITANIC: Don't untimely remove unrecognised COMPLEX_VERB parser nodesPaul Gilbert
2017-01-25TITANIC: Simplify TTconceptNode setConceptPaul Gilbert
2017-01-24TITANIC: Handle index 0 in TTconceptNode setConceptPaul Gilbert
2017-01-24TITANIC: Fix TTconcept checkWordClass for script conceptsPaul Gilbert
2017-01-24TITANIC: Fix initialisation of the title scriptPaul Gilbert
2017-01-23TITANIC: Some initial Barbot fixes, field renamingsPaul Gilbert
2017-01-22TITANIC: Fix infinite loop in BarbotScriptPaul Gilbert
2017-01-22TITANIC: Fix seeing and getting crushed tvPaul Gilbert
2017-01-22TITANIC: Renamings for CParrotSuccUBus, fix getting Titania's nosePaul Gilbert
2017-01-22TITANIC: Renamings for CUpLighterPaul Gilbert
2017-01-22TITANIC: Further SuccUBus renamingsPaul Gilbert
2017-01-22TITANIC: Fixes for sending via the Bilge SuccUBusPaul Gilbert
2017-01-22TITANIC: Added a SuccUBusAction enumPaul Gilbert
2017-01-22TITANIC: Added RoomFlagsComparison enumPaul Gilbert
2017-01-22TITANIC: More renamings for SuccUBusPaul Gilbert
2017-01-22TITANIC: Renamings for SuccUBus & hose, minor fixesPaul Gilbert
2017-01-21TITANIC: Fix second parameter for isEquals methodPaul Gilbert
2017-01-21TITANIC: Fix display of busy cursor across entire TV throw cutscenePaul Gilbert
2017-01-21TITANIC: Fix the throwing TV cutscenePaul Gilbert
2017-01-21TITANIC: Have Bellbot properly excited when told to smash TV SetPaul Gilbert
2017-01-21TITANIC: Formatting fixes for else blocksPaul Gilbert
2017-01-21TITANIC: Fix Parrot speech when eating chickenPaul Gilbert
2017-01-21TITANIC: Renamings of CParrot fieldsPaul Gilbert
2017-01-21TITANIC: Remove a bunch of CParrot unused fieldsPaul Gilbert
2017-01-21TITANIC: Use empty move transitions for cage after Parrot leavesPaul Gilbert
2017-01-21TITANIC: Reorder class types setup so all ancestors come firstPaul Gilbert
2017-01-21TITANIC: Fix ancestor to descendent order for CParrotLobbyLinkUpdatorPaul Gilbert
2017-01-20TITANIC: Excite Parrot when we come bearing chickenPaul Gilbert
2017-01-20TITANIC: Fix aborting parrot eating chickenPaul Gilbert