Age | Commit message (Collapse) | Author |
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This also moves logic for detecting which movement is associated
with given keycodes and cursors to CMovementMsg and CLinkItem,
which are better suited to contain the logic
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The fix deals with a bug in the original that if an item was used
that the drop target didn't handle, the item wouldn't be returned
to the player's inventory
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This also fixes a bug with Page Up, Down, Home, & End not working for
the Conversation tab. Additionally, code for scrolling individual
lines in the conversation and glyphs via the arrow keys has been
removed in favor of this centrallised movement, since they were
somewhat redundant, and the mouse wheel can be used for scrolling.
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TITANIC: Fix access to last savegame slot
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This fixes the problem with the 2nd Class floors, where the same
music played in the lift doesn't have time to fade out before
the same music is loaded to be faded in for the floor. Now, each
gets it's own separate audio stream, preventing the two clashing
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Before the const specifying the max number of save/load games was
in titanic.h, core/project_item.cpp, main_game_window, and detection.cpp.
Since they all inherit from titanic.h they should just use the const there.
Also the saved game const in core/project_item.cpp was named differently
so I also changed that.
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TITANIC: Star View: Added keyboard key to look up
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I agree with Dafioram, frankly it just looks weird
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This was a suggestion by dafioram; holding down Shift allows you
to skip scene transitions and edit the fragments of room glyphs.
Now with this remapping, you can alternatively just use right clicks.
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