Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-22 | TITANIC: Formatting fixes for star control classes | Paul Gilbert | |
2017-08-22 | Merge pull request #997 from dafioram/star_fix10148 | Paul Gilbert | |
TITANIC: Change ship view and position even if not moved | |||
2017-08-21 | TITANIC: Renamings for MaitreDScript | Paul Gilbert | |
2017-08-21 | TITANIC: Renamings for CMaitreDProdReceptor | Paul Gilbert | |
2017-08-21 | TITANIC: Made variable for magic number used in auto camera mover | David Fioramonti | |
This variable controls the number of transitions the game goes through when the mover is changing position. This reduces several 31/32s from the code. | |||
2017-08-21 | TITANIC: Camera Auto Mover class cleanup | David Fioramonti | |
Named some functions, made _speeds be an array instead of a dynamic one. | |||
2017-08-21 | TITANIC: Named some functions in fvector | David Fioramonti | |
2017-08-20 | TITANIC: Prevent 2 star locking for large distances | David Fioramonti | |
I have added a conditional to the code so that if the player tries to lock onto the 2nd star and they are very far away, >1e8, then the game will not allow the star to be locked. This is a temporary workaround since if a distance of farther then this is attempted then the view will be throw way off and the stars will not be shown locking onto correctly. I've also made the locking functions return booleans so I can determine the success of the lockings. This is a partial fix for #9961. | |||
2017-08-20 | TITANIC: Fix Tab key toggle for Starfield/Photo being broken | Paul Gilbert | |
2017-08-20 | TITANIC: Fix Coverity suggestion in CPetConversations | Paul Gilbert | |
2017-08-20 | TITANIC: Add Tab key as a shortcut for switching to inventory | Paul Gilbert | |
2017-08-20 | TITANIC: Change ship view and position even if not moved | David Fioramonti | |
The code was preventing the position and view from changing when the distance between the current and new position for a marked auto mover was zero. This happens if you lock the 2nd or 3rd star and then unlock and relock again. It was prevented this with asserts and if statement checks and I removed them all. This section of code isn't doing any inverses based on the reciprocal of the distance so theres no issue with allowing transition speeds/distances of zero. Fixes #10148. | |||
2017-08-20 | TITANIC: Properly reset Parrot flag if you look away while he's eating | Paul Gilbert | |
2017-08-20 | TITANIC: Further camera and crosshair classes cleanup | Paul Gilbert | |
2017-08-20 | Merge pull request #995 from dafioram/star_camera_work | Paul Gilbert | |
TITANIC: CStarCamera Refactoring and CStarCrosshairs logic fix | |||
2017-08-20 | TITANIC: Pause the engine while the save/load dialogs are open | Bastien Bouclet | |
2017-08-19 | TITANIC: Fix flagging of mouth and vision centre inserting in Titania | Paul Gilbert | |
2017-08-19 | TITANIC: Hide cursor when bridge view is showing movement sequence | Paul Gilbert | |
2017-08-19 | TITANIC: Start end credits at bottom of screen, not the top | Paul Gilbert | |
2017-08-19 | TITANIC: Fix getting chicken after not picking up a previous one | Paul Gilbert | |
When you dispense a chicken, but don't pick it up and leave, the chicken is returned to the dispensor. But previously you couldn't then get another chicken, though you should be able to get one. | |||
2017-08-19 | TITANIC: Prevent moving for locking stars when onto of star | David Fioramonti | |
Originally, if you unlocked a star when you had 2 or 3 stars locked and then relocked without changing views then the game crashed. This was because it was trying to transition a distance of zero and this failed an assert (to normalize the length to be the distance). The transition is no longer done so the crash does not happen. Fixes #10147. | |||
2017-08-19 | TITANIC: Pull assert out of dvector/fvector normalization | David Fioramonti | |
Before the normalization function was asserting if it couldn't normalize now the caller can determine what to do with a failed normalization. | |||
2017-08-18 | TITANIC: Add logic to prevent removing locked/marked stars via skymap | David Fioramonti | |
If you want to remove locked stars you can do so using the D key, but previously, you could also deselect a currently locked star via the skymap and it would crash. It previously crashed if: 1. You had 2 stars locked on and you tried to remove the 1st 2. Had 1 locked and 1 unlocked and you tried to unlock the 1st 3. Had 2 locked and 1 unlocked and you tried to unlock any of the other two locked stars. Refactoring would allow quicker comprehension of the logic of this section of code. Fixes #10126. | |||
2017-08-18 | TITANIC: Allow GMM/F7 loading in prologue before player gets the PET | Paul Gilbert | |
2017-08-18 | TITANIC: Fix use-after-free in TTtalker when loading savegames | Paul Gilbert | |
2017-08-18 | TITANIC: Renamed functions that adds/removes stars/markers | David Fioramonti | |
Before it was add/remove row so the new name is more informative. | |||
2017-08-18 | TITANIC: Implement F5 & F7 Saving and Loading | Paul Gilbert | |
2017-08-18 | TTTANIC: Fix bomb narration disappearing after Titania's cutscene | Paul Gilbert | |
2017-08-18 | TITANIC: Simplify sound looping by using LoopingAudioStream | Paul Gilbert | |
2017-08-18 | TITANIC: Simplified dependencies for classes related to star_camera | David Fioramonti | |
This involved removing header files and forward declaring when possible. I also reorded the header include files to be local to gloabal. E.x., in the class implementation the class header file would be the first included. This is a first pass of header reduction for star_control/ files | |||
2017-08-18 | TITANIC: Fix toggling fan speed from very fast down to slow | Paul Gilbert | |
2017-08-18 | TITANIC: Fix Promenade fan sound after toggling fan speed too much | Paul Gilbert | |
2017-08-18 | TITANIC: Change variable for tracking stars marked into enum | David Fioramonti | |
2017-08-17 | Merge pull request #992 from dafioram/daffine_fmatrix_work | Paul Gilbert | |
TITANIC: Daffine and FMatrix work | |||
2017-08-17 | TITANIC: Fix talking to Parrot | Paul Gilbert | |
2017-08-17 | TITANIC: Have Parrot return after Perch is placed in cage | Paul Gilbert | |
2017-08-17 | TITANIC: Fix magazine being winnable multiple times | Paul Gilbert | |
2017-08-17 | TITANIC: Fix taking hose from Frozen Broken Pellerator | Paul Gilbert | |
2017-08-16 | TITANIC: fpose, simplify inverse | David Fioramonti | |
Was doing 3x3 inverse now it is doing a transpose. Also named the function. | |||
2017-08-16 | TITANIC: daffine simpler inverse | David Fioramonti | |
Replace rotation inverse with transpose. inv(R)=tranpose(R) for rotation matrices. | |||
2017-08-16 | TITANIC: Fix hose pickup cursor when loading savegame with cover open | Paul Gilbert | |
2017-08-16 | TITANIC: Unmarked starviewer, fix, key directions | David Fioramonti | |
Changing the fpose Y axis rotations flipped some of the keys (z,x) so I added in negatives to fix that. Also before slash was looking up and comma was looking down. This is the same as the original, but I think thats less intuitive so I have reversed that. It also makes those keys now correct in the readme. | |||
2017-08-16 | TITANIC: Renamings for Broken Pellerator fields | Paul Gilbert | |
2017-08-16 | TITANIC: Change fpose Yaxis rotation to be same as wikipedia | David Fioramonti | |
Add negatives to star camera turning rotations so view turns correctly when no stars are marked and 1 star is marked. | |||
2017-08-15 | TITANI: Fix auto-showing Call button outside music room Pellerator | Paul Gilbert | |
2017-08-15 | TITANIC: Fix too short animations in Pellerator journeys | Paul Gilbert | |
2017-08-15 | TITANIC: Fix too long animation in Pellerator journeys | Paul Gilbert | |
2017-08-15 | TITANIC: Cleanup of DAffine, removal of unused static | Paul Gilbert | |
2017-08-15 | Merge pull request #991 from dafioram/daffine_refactor | Paul Gilbert | |
TITANIC: DAffine refactor | |||
2017-08-15 | TITANIC: Further cleanup of FMatrix refactorings | Paul Gilbert | |