Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-05 | TITANIC: Maintain static movie frames on objects across saves | Paul Gilbert | |
2017-08-05 | TITANIC: Fix original savegames from the bar not loading | Paul Gilbert | |
2017-08-05 | TITANIC: Don't show invalid meta info for original game saves | Paul Gilbert | |
2017-08-05 | TITANIC: Fix getting into Lift 1 from a first class floor | Paul Gilbert | |
2017-08-05 | TITANIC: Fix releasing chicken in middle of parrot leaning out to eat | Paul Gilbert | |
2017-08-05 | TITANIC: Cleanup and fix for multi drop targets | Paul Gilbert | |
The fix deals with a bug in the original that if an item was used that the drop target didn't handle, the item wouldn't be returned to the player's inventory | |||
2017-08-05 | TITANIC: Add missing conv fragment for Presidential bed during checkin | Paul Gilbert | |
2017-08-05 | TITANIC: Only allow exiting SGT minilifts on the ground floor | Paul Gilbert | |
2017-08-05 | TITANIC: Fix arrow keys allow getting to bridge before Titania is fixed | Paul Gilbert | |
2017-08-04 | TITANIC: Don't allow loading games when Bellbot is summoned | Paul Gilbert | |
2017-08-04 | TITANIC: Fix using chicken on Bilge SuccUBus | Paul Gilbert | |
2017-08-04 | TITANIC: Fix arrow movements ignoring restricted moves | Paul Gilbert | |
2017-08-04 | TITANIC: Introduce movement via arrow keys | Paul Gilbert | |
This also fixes a bug with Page Up, Down, Home, & End not working for the Conversation tab. Additionally, code for scrolling individual lines in the conversation and glyphs via the arrow keys has been removed in favor of this centrallised movement, since they were somewhat redundant, and the mouse wheel can be used for scrolling. | |||
2017-08-04 | TITANIC: Fixes for names in the CursorId enum | Paul Gilbert | |
2017-08-03 | Merge pull request #980 from dafioram/titanic_access_last_save | Paul Gilbert | |
TITANIC: Fix access to last savegame slot | |||
2017-08-03 | TITANIC: Create a new audio stream each time a wave file is played | Paul Gilbert | |
This fixes the problem with the 2nd Class floors, where the same music played in the lift doesn't have time to fade out before the same music is loaded to be faded in for the floor. Now, each gets it's own separate audio stream, preventing the two clashing | |||
2017-08-03 | TITANIC: Shifting wave file playback into CWaveFile class | Paul Gilbert | |
2017-08-03 | TITANIC: Allow last saved game to be loaded | David Fioramonti | |
2017-08-03 | TITANIC: Max saved games const centralized | David Fioramonti | |
Before the const specifying the max number of save/load games was in titanic.h, core/project_item.cpp, main_game_window, and detection.cpp. Since they all inherit from titanic.h they should just use the const there. Also the saved game const in core/project_item.cpp was named differently so I also changed that. | |||
2017-08-01 | TITANIC: Fix sound effects on the Promenade Deck | Paul Gilbert | |
2017-08-01 | TITANIC: Fix playback of ambient music for Top of the Well | Paul Gilbert | |
2017-07-31 | TITANIC: Fix not being able to close ScummVM during prologue credits | Paul Gilbert | |
2017-07-31 | TITANIC: Only skip cutscenes if standard ASCII keys pressed | Paul Gilbert | |
2017-07-31 | TITANIC: Handle brief freeze if prologue credits are skipped | Paul Gilbert | |
2017-07-31 | TITANIC: Fix forward/backward manual camera movement in starmap | Paul Gilbert | |
2017-07-31 | Merge pull request #978 from dafioram/Titanic-star-keybrdlookup | Paul Gilbert | |
TITANIC: Star View: Added keyboard key to look up | |||
2017-07-31 | TITANIC: Don't let bots appear when you're in the Gondola | Paul Gilbert | |
I agree with Dafioram, frankly it just looks weird | |||
2017-07-31 | TITANIC: Don't have bots appear in Embarkation SuccUBus or Deskbot desk | Paul Gilbert | |
2017-07-31 | TITANIC: Fix delay check for Bellbot/Doorbot summoner | Paul Gilbert | |
2017-07-30 | TITANIC: Fix Long Stick not returning to inventory in Arboretum | Paul Gilbert | |
2017-07-30 | TITANIC: Fix speed of palette transitions in end credits | Paul Gilbert | |
2017-07-30 | TITANIC: Update cursor after transitioning to new views | Paul Gilbert | |
2017-07-30 | TITANIC: Fix crash saying 'No I dont' to Deskbot | Paul Gilbert | |
2017-07-30 | TITANIC: Star View: Added keyboard key to look up | David Fioramonti | |
2017-07-30 | TITANIC: Remap right mouse click to be a left click with Shift held. | Paul Gilbert | |
This was a suggestion by dafioram; holding down Shift allows you to skip scene transitions and edit the fragments of room glyphs. Now with this remapping, you can alternatively just use right clicks. | |||
2017-07-29 | TITANIC: Fix Satrfield crash using Tab without having inserted photo | Paul Gilbert | |
2017-07-29 | TITANIC: Fix Bomb Explosion ending | Paul Gilbert | |
2017-07-29 | TITANIC: Properly fix disappearing cconversation log text | Paul Gilbert | |
2017-07-29 | TITANIC: Fix getting lost items from Bilge SuccUBus | Paul Gilbert | |
2017-07-28 | TITANIC: Fix second vision center appearing in bar | Paul Gilbert | |
2017-07-28 | TITANIC: Show initial transform anim when Titania pieces added to inventory | Paul Gilbert | |
2017-07-28 | TITANIC: Further cleanup of inventory glyphs | Paul Gilbert | |
2017-07-27 | TITANIC: Cleanup/renaming of inventory glyph animatin code | Paul Gilbert | |
2017-07-27 | TITANIC: Fix handling of Gondolier sliders when arms are used on them | Paul Gilbert | |
2017-07-27 | VIDEO: Allow setting the mixer sound type used to play audio tracks | Bastien Bouclet | |
2017-07-26 | TITANIC: Have Promenade fan properly renaimate when returning to view | Paul Gilbert | |
2017-07-26 | TITANIC: Redraw screen after using PET to load a savegame | Paul Gilbert | |
2017-07-26 | TITANIC: Fix wrong array size | Willem Jan Palenstijn | |
This will hopefully fix #10001 | |||
2017-07-25 | TITANIC: Fix the CBilgeDispensorEvent not firing | Paul Gilbert | |
It seems in the original CGameManager::update, and thus frameMessage, is called at an ultra high rate, allowing the dispensor's counter to quickly reach a trigger level. Whereas in the ScummVM implementation, the update method is only called at most a few times per frame. Rather than needlessly increasing the rate the update method is called, I've refactored CBilgeDispensorEvent to not need the counter. Though it still derives from CAutoSoundEvent so savegame loading still works. | |||
2017-07-25 | TITANIC: Fix Parrot responses to various chicken condiments | Paul Gilbert | |