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path: root/engines/toltecs/menu.cpp
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2012-06-16TOLTECS: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-01-29TOLTECS: Some formatting fixes.Torbjörn Andersson
2011-11-26TOLTECS: Don't call c_str() on the return value of Common::String::format()Filippos Karapetis
2011-11-26TOLTECS: Reduce code duplicationFilippos Karapetis
2011-11-20TOLTECS: Removed duplicate assignmentFilippos Karapetis
2011-11-20TOLTECS: Implemented Quit game functionality in the menuFilippos Karapetis
2011-11-20TOLTECS: Disabled some leftover unnecessary debug outputFilippos Karapetis
2011-11-20TOLTECS: Some cleanup of the menu codeFilippos Karapetis
2011-11-20TOLTECS: Bugfixes for the game menuFilippos Karapetis
- The game's background is now restored when the menu closes - Fixed a memory leak - Removed dead code
2011-11-20TOLTECS: Fix Compilation After Graphics::Surface PixelFormat changes.David Turner
2011-11-20TOLTECS: Added comments on main game loop, and added a FIXMEFilippos Karapetis
2011-11-20TOLTECS: Reduced header dependenciesFilippos Karapetis
2011-11-20TOLTECS: Fix compilationBenjamin Haisch
2011-11-20TOLTECS: - More work on the menu system, saving and loading from there is ↵Benjamin Haisch
now possible - Add blastSprite method which draws a sprite directly to the frontScreen without the renderQueue - Add F10 scancode in sfHandleInput to open the menu
2011-11-20TOLTECS: - Work on the menu system (use strings from resources instead of ↵Benjamin Haisch
hardcoded ones) - ...and load the system strings from the resource on startup - Only redraw menu screen when required - Change parameters for some text functions from byte* to const byte* - Rename some mouse vars
2011-11-20TOLTECS: - Don't add test entries to the save/loadgame menuBenjamin Haisch
2011-11-20TOLTECS: Fixed compilationBenjamin Haisch
2011-11-20TOLTECS: Silenced warningFilippos Karapetis
2011-11-20TOLTECS: Misc fixes in the menu systemBenjamin Haisch
2011-11-20TOLTECS: Implemented scrolling in the savegame listBenjamin Haisch
2011-11-20TOLTECS: More work on the menu; started the savegame page and implemented ↵Benjamin Haisch
editing of the savegame description
2011-11-20TOLTECS: More work on the menu; started with the saveload menu page and ↵Benjamin Haisch
fixed some early bugs
2011-11-20TOLTECS: More work on the menuBenjamin Haisch
2011-11-20TOLTECS: Started implementing the menu from scratchBenjamin Haisch
2011-11-20TOLTECS: Silenced some warningsFilippos Karapetis
2011-11-20TOLTECS: Reworked the ArchiveReader and ResourceCache classes.Benjamin Haisch
ResourceCache needs more work since resources are never freed (which is bad).
2011-11-20TOLTECS: - Added menu system prototype (may change later)Benjamin Haisch
- Added movie player (still incomplete, sound is not yet implemented) Both are not yet hooked to the engine. - Added code for microtile arrays (from the SEL - Simple DirectMedia Layer Extension Library project), under the LGPL This will be used as dirty rectangle "manager". This is experimental for now, it may be removed later.