Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-10-03 | TOLTECS: Fix menu positining in the simplest way I can think of | Torbjörn Andersson | |
All this does is to offset the image when copying it to the screen, and offset the position when checking for clickable items at specific coordinates. It looks and works right to me. I guess that just leaves the buildColorTransTable2() function, but I'm useless for that so someone else will have to look into it. | |||
2012-10-03 | TOLTECS: Added TODO comment about main menu position | Torbjörn Andersson | |
I'm guessing that the unused _top variable is what causes the main menu to be drawn at the wrong position at the very start of the game. At that point, it's 30 which seems to be by how much the Y coordinate is off. | |||
2012-10-02 | TOLTECS: Draw shaded rects to "front screen", not "background" | Torbjörn Andersson | |
The shadeRect() function is called just once (at the time of writing) and immediately afterwards the "front screen" is copied to the "background". Therefore, drawing to the background doesn't seem to make any sense. The colors are wrong, but I assume that's for the same reason that the text colors are wrong as well. | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-21 | TOLTECS: Replace ceil with integer maths. | Johannes Schickel | |
This removes an unnecessary use of floating point maths. | |||
2012-09-11 | TOLTECS: Open the save menu with F5 and the load menu with F9 | Filippos Karapetis | |
Also, this changes the dialog skip key to space instead of escape | |||
2012-09-11 | TOLTECS: Implement volume handling and toggling of speech/text | Filippos Karapetis | |
2012-06-16 | TOLTECS: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2012-01-29 | TOLTECS: Some formatting fixes. | Torbjörn Andersson | |
2011-11-26 | TOLTECS: Don't call c_str() on the return value of Common::String::format() | Filippos Karapetis | |
2011-11-26 | TOLTECS: Reduce code duplication | Filippos Karapetis | |
2011-11-20 | TOLTECS: Removed duplicate assignment | Filippos Karapetis | |
2011-11-20 | TOLTECS: Implemented Quit game functionality in the menu | Filippos Karapetis | |
2011-11-20 | TOLTECS: Disabled some leftover unnecessary debug output | Filippos Karapetis | |
2011-11-20 | TOLTECS: Some cleanup of the menu code | Filippos Karapetis | |
2011-11-20 | TOLTECS: Bugfixes for the game menu | Filippos Karapetis | |
- The game's background is now restored when the menu closes - Fixed a memory leak - Removed dead code | |||
2011-11-20 | TOLTECS: Fix Compilation After Graphics::Surface PixelFormat changes. | David Turner | |
2011-11-20 | TOLTECS: Added comments on main game loop, and added a FIXME | Filippos Karapetis | |
2011-11-20 | TOLTECS: Reduced header dependencies | Filippos Karapetis | |
2011-11-20 | TOLTECS: Fix compilation | Benjamin Haisch | |
2011-11-20 | TOLTECS: - More work on the menu system, saving and loading from there is ↵ | Benjamin Haisch | |
now possible - Add blastSprite method which draws a sprite directly to the frontScreen without the renderQueue - Add F10 scancode in sfHandleInput to open the menu | |||
2011-11-20 | TOLTECS: - Work on the menu system (use strings from resources instead of ↵ | Benjamin Haisch | |
hardcoded ones) - ...and load the system strings from the resource on startup - Only redraw menu screen when required - Change parameters for some text functions from byte* to const byte* - Rename some mouse vars | |||
2011-11-20 | TOLTECS: - Don't add test entries to the save/loadgame menu | Benjamin Haisch | |
2011-11-20 | TOLTECS: Fixed compilation | Benjamin Haisch | |
2011-11-20 | TOLTECS: Silenced warning | Filippos Karapetis | |
2011-11-20 | TOLTECS: Misc fixes in the menu system | Benjamin Haisch | |
2011-11-20 | TOLTECS: Implemented scrolling in the savegame list | Benjamin Haisch | |
2011-11-20 | TOLTECS: More work on the menu; started the savegame page and implemented ↵ | Benjamin Haisch | |
editing of the savegame description | |||
2011-11-20 | TOLTECS: More work on the menu; started with the saveload menu page and ↵ | Benjamin Haisch | |
fixed some early bugs | |||
2011-11-20 | TOLTECS: More work on the menu | Benjamin Haisch | |
2011-11-20 | TOLTECS: Started implementing the menu from scratch | Benjamin Haisch | |
2011-11-20 | TOLTECS: Silenced some warnings | Filippos Karapetis | |
2011-11-20 | TOLTECS: Reworked the ArchiveReader and ResourceCache classes. | Benjamin Haisch | |
ResourceCache needs more work since resources are never freed (which is bad). | |||
2011-11-20 | TOLTECS: - Added menu system prototype (may change later) | Benjamin Haisch | |
- Added movie player (still incomplete, sound is not yet implemented) Both are not yet hooked to the engine. - Added code for microtile arrays (from the SEL - Simple DirectMedia Layer Extension Library project), under the LGPL This will be used as dirty rectangle "manager". This is experimental for now, it may be removed later. |