Age | Commit message (Collapse) | Author |
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Check for the end of the movie resource before buffering more audio chunks.
This avoids reading past the end of the movie resource. Also, clean up some
movie related checks
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git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
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This change also unveiled a serious problem: the same include files are used EVERYWHERE (e.g. code manipulating the screen is using sound includes). Added a FIXME concerning this
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incorrectly and font color wasn't nibble-swapped)
- Hooked up the movie player; movies can be aborted with Escape (not with mouse clicks at the moment because I was too lazy to implement it; funny, writing this explanation probably took longer :))
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abort movies.
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- Added movie player (still incomplete, sound is not yet implemented)
Both are not yet hooked to the engine.
- Added code for microtile arrays (from the SEL - Simple DirectMedia Layer Extension Library project), under the LGPL
This will be used as dirty rectangle "manager". This is experimental for now, it may be removed later.
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