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path: root/engines/toltecs/segmap.h
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2014-02-18TOLTECS: Make GPL headers consistent in themselves.Johannes Schickel
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2011-11-20TOLTECS: Reduced header dependenciesFilippos Karapetis
2011-11-20TOLTECS: Reduced header dependenciesFilippos Karapetis
2011-11-20TOLTECS: Fixed compilation with the latest trunk changes.Filippos Karapetis
This change also unveiled a serious problem: the same include files are used EVERYWHERE (e.g. code manipulating the screen is using sound includes). Added a FIXME concerning this
2011-11-20TOLTECS: - Fixed clipping bugs (in 256-color sprites and scaled sprites)Benjamin Haisch
- Minor cleanup
2011-11-20TOLTECS: - Added enum for sound channel typeBenjamin Haisch
- Added isPointInside
2011-11-20TOLTECS: A lot of changes in the graphics code:Benjamin Haisch
- Optimized drawing code; now only items (sprites, text, screen masks) which have changed from the previous frame are redrawn, this speeds up things a lot - Implemented dirty rectangles using a microtile array - The previously committed Microtile Array implementation from SEL seemed buggy so I wrote my own version which works nicely so far (and is less code and GPL), only MicroTileArray::getRectangles uses parts from the old version, this will be changed later - One known bug related to dirty rectangles remains: Sometimes the background isn't restored correctly and gfx artifacts are visible
2011-11-20TOLTECS: Changed how screen masks are handled.Benjamin Haisch
At load time, a Surface is created for each screen mask, in which the gfx data from the background is copied. This is the first step towards more optimized gfx rendering (more to come later).
2011-11-20TOLTECS: Renamed ybottom to priorityBenjamin Haisch
2011-11-20TOLTECS: Some cleanup of the pathfinding code.Benjamin Haisch
2011-11-20TOLTECS: Fixed tabs and formatting.Benjamin Haisch
2011-11-20TOLTECS: Initial checkinEugene Sandulenko