aboutsummaryrefslogtreecommitdiff
path: root/engines/toltecs/sound.h
AgeCommit message (Collapse)Author
2012-09-11TOLTECS: Store channel volume/panning information in saved gamesFilippos Karapetis
2012-09-11TOLTECS: Implement volume handling and toggling of speech/textFilippos Karapetis
2011-11-21TOLTECS: Sync scene sounds when saving/loadingFilippos Karapetis
2011-11-20TOLTECS: Updated TODOFilippos Karapetis
- Updated locations where the animation hack is necessary - Fixed crashes on scene changes (with a TODO) - MIDI Music is always XMIDI - sfClearScreen() doesn't seem to be necessary
2011-11-20TOLTECS: Fix compilation after sound->audio directory rename.David Turner
2011-11-20TOLTECS: Reduced header dependenciesFilippos Karapetis
2011-11-20TOLTECS: Reduced header dependenciesFilippos Karapetis
2011-11-20TOLTECS: Fixed compilation and reduced header dependencies a bitFilippos Karapetis
2011-11-20TOLTECS: - New constant kMaxChannels instead of number for clarityBenjamin Haisch
2011-11-20TOLTECS: Fixed compilation with the latest trunk changes.Filippos Karapetis
This change also unveiled a serious problem: the same include files are used EVERYWHERE (e.g. code manipulating the screen is using sound includes). Added a FIXME concerning this
2011-11-20TOLTECS: - Added enum for sound channel typeBenjamin Haisch
- Added isPointInside
2011-11-20TOLTECS: Implemented preliminary sound playback; some stuff is still missing ↵Benjamin Haisch
(correct volumes etc.)