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2015-12-28TOLTECS: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-06-28TOLTECS: Use the Miles audio drivers for AdLib and MT-32Torbjörn Andersson
There doesn't seem to be much music in the game, so I've only been able to test it with the music when riding the trolley. The MT-32 music is just as bad as in DOSBox, and you should feel bad.
2014-08-06TOLTECS: Blacklist a pirated CD-RIP version (bug #6690)Filippos Karapetis
This is a known pirated version, where all the audio has been removed. Thus, no support will be added for that version.
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-03-02TOLTECS: Reduce the scope of one more variableStrangerke
2014-03-02TOLTECS: Reduce a variable scope, move a variable to booleanStrangerke
2014-03-02TOLTECS: Apply CppCheck performance recommendationsStrangerke
2014-02-18TOLTECS: Make GPL headers consistent in themselves.Johannes Schickel
2013-12-07TOLTECS: Add missing getDebugger() for engine API.D G Turner
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-24TOLTECS: Fix spacing errorsStrangerke
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-09-12Merge pull request #378 from lordhoto/pluggable-engines-translationsJohannes Schickel
RFC: Pluggable Engines: I18N: Move specification of engine specific files to enginedir/POTFILES
2013-09-02TOLTECS: Add an alternate English version (bug #3614933)Filippos Karapetis
2013-08-12I18N: Move specification of engine specific files to enginedir/POTFILES.Johannes Schickel
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach.
2013-08-03TOLTECS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03TOLTECS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-05-14TOLTECS: Fix operator order (pre-decrement instead of post-decrement)Filippos Karapetis
A typo in commit 98fa064. Thanks to LordHoto for pointing that out
2013-05-14TOLTECS: Fix bug #3613032 - "TOLTECS: Crash during peace pipe coughing scene"Filippos Karapetis
Check for the end of the movie resource before buffering more audio chunks. This avoids reading past the end of the movie resource. Also, clean up some movie related checks
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-26TOLTECS: Ignore invalid script opcodes (script bugs) - bug #3604025Filippos Karapetis
The original ignores invalid opcodes as well, according to johndoe
2013-04-26TOLTECS: Remove dead codeFilippos Karapetis
The clearSprites() method is a leftover from the older sprite drawing code
2013-03-15TOLTECS: Work around undefined subtitle behaviour at script loadingTorbjörn Andersson
It may be because of an underlying bug, but there is at least one case where a script is unloaded and replaced by another script while that script slot still has an active subtitle. This causes it to print random garbage for me, and may be causing crashes for others. I've discussed this patch with johndoe, and he was ok with it, so let's see how it works out.
2013-01-26JANITORIAL: Enforce "} // End of namespace" with a single space after }.Johannes Schickel
2013-01-22TOLTECS: Don't change the archive position when loading a resource (bug ↵Filippos Karapetis
#3601567)
2013-01-22TOLTECS: Whitespace fixes and explanation of some magic valuesFilippos Karapetis
2013-01-13TOLTECS: Fix bug #3600166 - "TOLTECS: Parrot speech cuts off Fenimore's in ↵Filippos Karapetis
Cemetery"
2013-01-13TOLTECS: Replace a magic value with its appropriate enumFilippos Karapetis
2013-01-13TOLTECS: Whitespace fixesFilippos Karapetis
2013-01-13TOLTECS: Fix bug #3599370 - "TOLTECS: Text on intro video not shown as per ↵Filippos Karapetis
original"
2013-01-13TOLTECS: Whitespace fixesFilippos Karapetis
2013-01-08TOLTECS: Fix script bug #3599964 - "TOLTECS: Crash when entering cave"Filippos Karapetis
2013-01-06TOLTECS: Add detection for the English demo and correct the German oneFilippos Karapetis
2013-01-04TOLTECS: When a new dialog opens, highlight active item (if any)Torbjörn Andersson
We do this by acting as if the mouse just moved to its current position. I first noticed this on the original save/load dialogs.
2013-01-04TOLTECS: Scroll original save/load dialog to bottom on openingTorbjörn Andersson
This doesn't behave quite like the original - it seems the original does not take the fake last entry into account when saving? - but I think it's actually a bit more consistent this way.
2013-01-04TOLTECS: Hide/show arrows in original save/load dialogsTorbjörn Andersson
The arrows are only visible when there are savegames to scroll to in that direction.
2013-01-04TOLTECS: Make aborting movies more reliableTorbjörn Andersson
Before, the main updateInput() might swallow attempts at aborting movies. Now all events are handled by the movie player's own handleInput(). As a side effect, it's no longer necessary to check if a movie is playing before removing subtitles when pressing space.
2013-01-04TOLTECS: Remove unnecessary calls to quitGame()Torbjörn Andersson
Calling quitGame() simply creates a new quit event. There's no need to do that when catching a quit event.
2013-01-04TOLTECS: Adjust verb drawing to look more like originalTorbjörn Andersson
Both the "wobble" and the positions were slightly off. I didn't want to change _verbLineY because for one thing it doesn't seem to affect the drawing of the verbs, and for another it seems to be stored in savegames because... squirrel!
2013-01-04TOLTECS: Small adjustments to the dialogs to better match originalTorbjörn Andersson
There are still lots of things that don't look or act quite like the original, but it's getting late here.
2013-01-02TOLTECS: Don't allow dialog skipping while movies are playingTorbjörn Andersson
2013-01-02TOLTECS: Silence Valgrind warningsTorbjörn Andersson
At the very least, _mainPalette[] was being used (partly?) uninitialised in buildColorTransTable(), causing lots of warnings.
2013-01-02TOLTECS: Cleanup of the script debug messagesFilippos Karapetis
2013-01-02TOLTECS: Add a debug consoleFilippos Karapetis
2013-01-02TOLTECS: Fix the colors of the arrows in the sound volume screenFilippos Karapetis