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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tony
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gfxengine.cpp
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2012-05-12
TONY: Properly implement game saving and loading.
Paul Gilbert
Saving isn't enabled in the demo, so for testing purposes I'm currently dissbling the ADGF_DEMO flag in the detection tables so saving is enabled.
2012-05-12
TONY: Conversion of more methods to coroutines
Paul Gilbert
2012-05-11
TONY: Refactored Tony to use the Common coroutine scheduler
Paul Gilbert
2012-05-11
TONY: Fixed some missed methods to coroutines
Paul Gilbert
2012-05-09
TONY: Refactored out usage of nullContext in favour of proper coroutines
Paul Gilbert
2012-05-09
TONY: Completed bulk of initial coro refactoring
Paul Gilbert
2012-05-06
TONY: Refactored RMInput class to use ScummVM event loop
Paul Gilbert
2012-05-06
TONY: Further conversion of initially launched threads to processes.
Paul Gilbert
This includes all the dependent routines that they call.
2012-05-05
TONY: Added some class field initialisations
Paul Gilbert
2012-05-05
TONY: Created dummy event loop and started work on converting RMWindow class
Paul Gilbert
2012-05-05
TONY: Fixed some memory leaks identified by Valgrind
Paul Gilbert
2012-05-05
TONY: A few more compiler warning fixes
Paul Gilbert
2012-05-04
TONY: Some formatting fixes
Paul Gilbert
2012-05-04
TONY: Implemented some missing and incorrect init code
Paul Gilbert
2012-05-03
TONY: Formatting fixes
Paul Gilbert
2012-05-03
TONY: Engine is now compiling and linking again
Paul Gilbert
2012-05-01
TONY: Implemented GfxEngine code
Paul Gilbert
2012-04-30
TONY: Added include files for graphics engine and all dependent classes
Paul Gilbert
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