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path: root/engines/tony/gfxengine.cpp
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2012-05-13TONY: Converted object passing to use const reference where appropriate.Paul Gilbert
This should cut down on the number of redunndant creations of temporary objects.
2012-05-13TONY: Added FIXME for unsafe pointer conversionPaul Gilbert
2012-05-12TONY: Properly implement game saving and loading.Paul Gilbert
Saving isn't enabled in the demo, so for testing purposes I'm currently dissbling the ADGF_DEMO flag in the detection tables so saving is enabled.
2012-05-12TONY: Conversion of more methods to coroutinesPaul Gilbert
2012-05-11TONY: Refactored Tony to use the Common coroutine schedulerPaul Gilbert
2012-05-11TONY: Fixed some missed methods to coroutinesPaul Gilbert
2012-05-09TONY: Refactored out usage of nullContext in favour of proper coroutinesPaul Gilbert
2012-05-09TONY: Completed bulk of initial coro refactoringPaul Gilbert
2012-05-06TONY: Refactored RMInput class to use ScummVM event loopPaul Gilbert
2012-05-06TONY: Further conversion of initially launched threads to processes.Paul Gilbert
This includes all the dependent routines that they call.
2012-05-05TONY: Added some class field initialisationsPaul Gilbert
2012-05-05TONY: Created dummy event loop and started work on converting RMWindow classPaul Gilbert
2012-05-05TONY: Fixed some memory leaks identified by ValgrindPaul Gilbert
2012-05-05TONY: A few more compiler warning fixesPaul Gilbert
2012-05-04TONY: Some formatting fixesPaul Gilbert
2012-05-04TONY: Implemented some missing and incorrect init codePaul Gilbert
2012-05-03TONY: Formatting fixesPaul Gilbert
2012-05-03TONY: Engine is now compiling and linking againPaul Gilbert
2012-05-01TONY: Implemented GfxEngine codePaul Gilbert
2012-04-30TONY: Added include files for graphics engine and all dependent classesPaul Gilbert