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2015-04-05TONY: Fix disabled ui after capturing guard on Ferris Wheelunknown
2014-10-28TONY: Remove trailing whitespaceFilippos Karapetis
2014-03-01TONY: Remove unused error definesStrangerke
2014-03-01TONY: Remove dummy definesStrangerke
2014-03-01TONY: Remove unused function declaration in lzoStrangerke
2014-03-01TONY: Indent code properly in lzoStrangerke
2014-03-01TONY: Remove dead code in lzoStrangerke
2014-02-28TONY: Fix some British commentsStrangerke
2014-02-28TONY: Reduce the scope of some more variablesStrangerke
2014-02-28TONY: Reduce the scope of some variables, change the return type of findPath()Strangerke
2014-02-18TONY: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-16TONY: Cleanup (don't compare pointer with false).Johannes Schickel
2013-11-23TONY: Janitorial - Fix spacing errorsStrangerke
2013-09-28TONY: Fix compilation on FreeBSD with C++-11 enabled.D G Turner
This is part of bug #3615056 and is due to NULL being defined as nullptr when C++-11 is enabled, which is not valid being assigned to a integer value.
2013-08-02TONY: Fix savegames on BE (this breaks compatibility).Alyssa Milburn
2013-06-10TONY: Remove varargs from mpalQueryCORO(). CID 1002105Torbjörn Andersson
It didn't always reach va_end(), but rather than adding a call it makes more sense to just drop the varargs from it, since it didn't use it anyway.
2013-06-02TONY: Fix potential memory leakTorbjörn Andersson
Unfortunately, I'm not sure where and when this function is called. But this should be correct. CID 1003575
2012-11-12TONY: Fix resource loading on BE systemsWillem Jan Palenstijn
Thanks to digitall for debugging and testing.
2012-11-12TONY: Cleanup whitespace formatting.D G Turner
This is mainly removal of extraneous blank lines, reformatting indents to tab characters and other minor non-functional changes to improve compliance with Code Formatting Conventions.
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-07TONY: Wait for events to pulse in 'threads'.Alyssa Milburn
This fixes some missing animations, which weren't getting an opportunity to start.
2012-09-06TONY: Some more cleanupStrangerke
2012-09-06TONY: Misc cleanupStrangerke
2012-09-05TONY: Bugfix for OFFSETOF macro on 64-bit systemsPaul Gilbert
2012-09-05TONY: Change to hopefully fix Mingw 64 compilation errorsPaul Gilbert
2012-09-01TONY: Move some more code from .h to .cpp filesStrangerke
2012-09-01TONY: More renamingStrangerke
2012-08-31TONY: Rename some more variables and structuresStrangerke
2012-08-29TONY: Replace C-style comments by C++-style ones.Strangerke
Also translate some more Italian comments
2012-08-29TONY: Translate some remaining Italian commentsStrangerke
2012-08-29TONY: Remove some dead codeStrangerke
2012-08-29TONY: Translate some remaining italian commentsStrangerke
2012-08-29TONY: Reduce scope of some variablesStrangerke
2012-08-28TONY: Janitorial - remove trailing spacesStrangerke
2012-08-28TONY: Fix some for and if statements with bad coding styleStrangerke
2012-08-28TONY: Replace overlapping memcpy with memmoveWillem Jan Palenstijn
2012-08-28TONY: Get rid of RMDataStream.Alyssa Milburn
2012-08-28TONY: Remove unused data dumping code.Alyssa Milburn
2012-08-27TONY: Translate some minor Italian commentsWillem Jan Palenstijn
2012-08-25TONY: Replace copyMemory with memcpy.Alyssa Milburn
2012-08-22TONY: Replace _vm with g_vm.Alyssa Milburn
2012-07-31TONY: Remove unused variable.Torbjörn Andersson
It wasn't used in the original engine either.
2012-07-31TONY: Whitespace changes.Torbjörn Andersson
2012-06-18TONY: Remove unused stubs for LZO compressionPaul Gilbert
2012-06-18TONY: Remove useless void in function declarationStrangerke
2012-06-17TONY: Missed one word in previous commit (thanks clone2727)Strangerke
2012-06-17TONY: American-ification of English usedStrangerke
2012-06-17TONY: Fix memory leak in LocationPollThreadPaul Gilbert
2012-06-17TONY: Cleaned up the @defgroup commentsPaul Gilbert
2012-06-17TONY: Fix memory leak in ActionThread if game exists whilst it is activePaul Gilbert