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path: root/engines/tony/sound.cpp
AgeCommit message (Collapse)Author
2012-11-12TONY: Cleanup whitespace formatting.D G Turner
This is mainly removal of extraneous blank lines, reformatting indents to tab characters and other minor non-functional changes to improve compliance with Code Formatting Conventions.
2012-10-26TONY: fix volumes of sound effects.Giovanni Bajo
The game was using a logarithmic scale (through DirectSound) so we need a log->linear conversion to feed the mixer.
2012-10-15TONY: Fix music bug - 2 songs played simultaneously eventuallyStrangerke
2012-09-08TONY: Rename yet more variables.Alyssa Milburn
2012-08-29TONY: Replace C-style comments by C++-style ones.Strangerke
Also translate some more Italian comments
2012-08-29TONY: Remove useless/commented music code.Alyssa Milburn
2012-08-28TONY: Janitorial - remove trailing spacesStrangerke
2012-08-28TONY: Fix some for and if statements with bad coding styleStrangerke
2012-08-25TONY: Reset _hEndOfBuffer when restarting sounds.Alyssa Milburn
2012-08-23TONY: Fixed problem with spoken voices being clipped when timed text mode is on.Paul Gilbert
2012-08-22TONY: Replace _vm with g_vm.Alyssa Milburn
2012-06-23TONY: Bugfix for crash when changing scene whilst music is playingPaul Gilbert
2012-06-23TONY: Bugfix for loading ambient music when restoring a savegamePaul Gilbert
2012-06-20TONY: Replace the FPStream code.Alyssa Milburn
This just removes the original code and replaces it with a quickly- written trivial implementation similar to clone2727's sfx code. It seems to at least sort of work. :-)
2012-06-19TONY: Some bugfixes and cleanup for the music support codePaul Gilbert
2012-06-19TONY: Added initialisation of FPSound fields in it's constructorPaul Gilbert
2012-06-19TONY: Fix some compiler warnings in the newly added sound codePaul Gilbert
2012-06-19TONY: Implement more of the music related code from the originalPaul Gilbert
2012-06-18TONY: Remove useless void in function declarationStrangerke
2012-06-17TONY: Doxygen-ify comments in sound filesStrangerke
2012-06-16TONY: Translate comments in sound.cppStrangerke
2012-06-16TONY: Rename sound variablesStrangerke
2012-06-16TONY: Rename sound functions and class namesStrangerke
2012-06-12TONY: Fix looping some soundsMatthew Hoops
2012-06-11TONY: Implemented process to properly set hEndOfBuffer when sound effects endPaul Gilbert
2012-06-10TONY: Rewind sounds before playing themMatthew Hoops
Fixes sounds in the menu
2012-06-10TONY: Convert FPSFX to our mixer codeMatthew Hoops
Only thing missing is the hEndOfBuffer code, but this is a good start
2012-06-09TONY: Make FPSOUND work in ScummVMMatthew Hoops
2012-06-09TONY: Remove custom sound CODEC classesMatthew Hoops
We already have our own raw PCM and IMA ADPCM classes that we will use
2012-06-09TONY: Rework the way wave files are loadedMatthew Hoops
We'll let our own sound code take care of the RIFF header
2012-06-09TONY: Rename more globalsStrangerke
2012-06-07TONY: Some more renamingStrangerke
2012-05-21TONY: Some more code formattingStrangerke
2012-05-14TONY: Added endian fixes for reading dataPaul Gilbert
2012-05-14TONY: Remove original headerStrangerke
2012-05-13TONY: Further globals added to Globals classPaul Gilbert
2012-05-13TONY: Beginnings of refactoring Globals into their own classPaul Gilbert
2012-05-13TONY: Some further initialisation of object fieldsPaul Gilbert
2012-05-12TONY: Removed old extern, PASCAL, and EXPORT function modifiersPaul Gilbert
2012-05-11TONY: Refactored Tony to use the Common coroutine schedulerPaul Gilbert
2012-05-09TONY: Refactored out usage of nullContext in favour of proper coroutinesPaul Gilbert
2012-05-09TONY: Completed bulk of initial coro refactoringPaul Gilbert
2012-05-04TONY: Fixed many warnings identified by gccPaul Gilbert
2012-05-03TONY: Engine is now compiling and linking againPaul Gilbert
2012-05-03TONY: Implemented methods of sound.cpp (mostly stubbed out)Paul Gilbert
2012-04-30TONY: Added include files for graphics engine and all dependent classesPaul Gilbert