Age | Commit message (Collapse) | Author |
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This is mainly removal of extraneous blank lines, reformatting indents
to tab characters and other minor non-functional changes to improve
compliance with Code Formatting Conventions.
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The game was using a logarithmic scale (through DirectSound)
so we need a log->linear conversion to feed the mixer.
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Also translate some more Italian comments
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This just removes the original code and replaces it with a quickly-
written trivial implementation similar to clone2727's sfx code. It
seems to at least sort of work. :-)
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Fixes sounds in the menu
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Only thing missing is the hEndOfBuffer code, but this is a good start
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We already have our own raw PCM and IMA ADPCM classes that we will use
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We'll let our own sound code take care of the RIFF header
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