Age | Commit message (Collapse) | Author |
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The mouse position is now represented internally by Common::Point and
the keyDown buffer is an array of Common::Keycode values for depressed
keys.
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TONY: fix volumes of sound effects.
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The game was using a logarithmic scale (through DirectSound)
so we need a log->linear conversion to feed the mixer.
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Add detection for original Italian version.
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Thanks to Giovanni Bajo for noticing and correcting this.
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like for other accentuated characters
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Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
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A script triggers this at the end of the scene where you give the
flowers to the bearded woman.
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Thanks to fuzzie for noticing this.
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This fixes some missing animations, which weren't getting an
opportunity to start.
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Also translate some more Italian comments
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This avoids incorrect hotspot offsets.
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Also, all the related freeze functions/members.
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