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2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-23TONY: Janitorial - Fix spacing errorsStrangerke
2013-10-13TONY: Initialise _buf and _origBuf in second RMGfxBuffer constructorTorbjörn Andersson
I think this fixes CID 1086888, but I haven't been able to find where in the game this constructor is used.
2013-09-28TONY: Fix compilation on FreeBSD with C++-11 enabled.D G Turner
This is part of bug #3615056 and is due to NULL being defined as nullptr when C++-11 is enabled, which is not valid being assigned to a integer value.
2013-08-03TONY: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03TONY: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-02TONY: Add a hack to work around amigaos4 issues.Alyssa Milburn
2013-08-02TONY: Fix thumbnails on BE.Alyssa Milburn
2013-08-02TONY: Fix savegames on BE (this breaks compatibility).Alyssa Milburn
2013-08-02TONY: Simplify thumbnail loading code.Alyssa Milburn
2013-07-19TONY: Remove debug message from last commit. Oops.Torbjörn Andersson
2013-07-19TONY: Fix parameter to RMGfxSourceBuffer8RLEWordAA::init()Torbjörn Andersson
The method it is meant to override uses "const byte *buf" so this one should too. I don't know if/when it's called, but fuzzie tells me it should be a harmless change. Hopefully fixes CID 1003892.
2013-06-11TONY: Add detection for German "Shoe Box", bug #3582420Strangerke
2013-06-11TONY: Add detection for English version unpackedStrangerke
Thanks Tomaso for reporting the problem
2013-06-10TONY: Remove varargs from mpalQueryCORO(). CID 1002105Torbjörn Andersson
It didn't always reach va_end(), but rather than adding a call it makes more sense to just drop the varargs from it, since it didn't use it anyway.
2013-06-02TONY: Fix memory leak on save game failure (CID 1003579)Torbjörn Andersson
Though shouldn't it also alert the user to the failure?
2013-06-02TONY: Fix potential memory leakTorbjörn Andersson
Unfortunately, I'm not sure where and when this function is called. But this should be correct. CID 1003575
2012-11-20TONY: Fix compiler warnings about possible "used before set" variables.D G Turner
Looking at this code and the code in clip2D, this shouldn't happen, but this will prevent any future issues.
2012-11-14TONY: Fixed scripted exit to use engine method, rather than error().D G Turner
This fixes bug #3586252 ("TONY: Game errors out when exiting via the menu").
2012-11-13TONY: Fix image loading on BE systems.D G Turner
Thanks to wjp and fuzzie for working out the cause.
2012-11-12TONY: Fix resource loading on BE systemsWillem Jan Palenstijn
Thanks to digitall for debugging and testing.
2012-11-12TONY: Fix compiler warnings in Input class.D G Turner
2012-11-12TONY: Cleanup whitespace formatting.D G Turner
This is mainly removal of extraneous blank lines, reformatting indents to tab characters and other minor non-functional changes to improve compliance with Code Formatting Conventions.
2012-11-11TONY: Replace Input class internal buffers with Common standard.D G Turner
The mouse position is now represented internally by Common::Point and the keyDown buffer is an array of Common::Keycode values for depressed keys.
2012-11-11TONY: Remove further unused code from Input class.D G Turner
2012-11-11TONY: Remove unused functions from Input class.D G Turner
2012-11-02TONY: Fix endianness issue when saving/loading inventoryWillem Jan Palenstijn
2012-11-01Merge pull request #290 from rasky/fix_sfx_volumesPaul Gilbert
TONY: fix volumes of sound effects.
2012-10-27TONY: Fix AmigaOS build (bug #3580541)Willem Jan Palenstijn
2012-10-26TONY: fix volumes of sound effects.Giovanni Bajo
The game was using a logarithmic scale (through DirectSound) so we need a log->linear conversion to feed the mixer.
2012-10-26Merge pull request #289 from rasky/add_italian_versionStrangerke
Add detection for original Italian version.
2012-10-26TONY: Fix translation of Italian commentWillem Jan Palenstijn
Thanks to Giovanni Bajo for noticing and correcting this.
2012-10-26Add detection for original Italian version.Giovanni Bajo
2012-10-15TONY: Fix music bug - 2 songs played simultaneously eventuallyStrangerke
2012-09-28TONY: Fix German fontsStrangerke
2012-09-26TONY: In French version, fix 'ê' in hotspot names by replacing it by 'e', ↵Strangerke
like for other accentuated characters
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-25TONY: Use debug channel for fading messagesStrangerke
2012-09-25TONY: Replace abortGame() with nicer error() calls.Alyssa Milburn
2012-09-25TONY: Don't error out on invalid ReleaseOwnership calls.Alyssa Milburn
A script triggers this at the end of the scene where you give the flowers to the bearded woman.
2012-09-24TONY: Don't mute all sound when using sound config dialogWillem Jan Palenstijn
Thanks to fuzzie for noticing this.
2012-09-10TONY: Add German/Czech detection entries.Alyssa Milburn
2012-09-08TONY: Rename yet more variables.Alyssa Milburn
2012-09-08TONY: Constify static data tables in custom.cpp.Johannes Schickel
2012-09-08TONY: More renaming, reduce some variable scopesStrangerke
2012-09-07TONY: Wait for events to pulse in 'threads'.Alyssa Milburn
This fixes some missing animations, which weren't getting an opportunity to start.