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2014-02-17TONY: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-01-17Merge pull request #417 from digitall/STACK_fixesJohannes Schickel
ALL: Fix optimization unstable code on checking for null after new.
2014-01-16TONY: Cleanup (don't compare pointer with false).Johannes Schickel
2014-01-15ALL: Remove optimization unstable code on checking for null after new.D G Turner
These issues were identified by the STACK tool. By default, the C++ new operator will throw an exception on allocation failure, rather than returning a null pointer. The result is that testing the returned pointer for null is redundant and _may_ be removed by the compiler. This is thus optimization unstable and may result in incorrect behaviour at runtime. However, we do not use exceptions as they are not supported by all compilers and may be disabled. To make this stable without removing the null check, you could qualify the new operator call with std::nothrow to indicate that this should return a null, rather than throwing an exception. However, using (std::nothrow) was not desirable due to the Symbian toolchain lacking a <new> header. A global solution to this was also not easy by redefining "new" as "new (std::nothrow)" due to custom constructors in NDS toolchain and various common classes. Also, this would then need explicit checks for OOM adding to all new usages as per C malloc which is untidy. For now to remove this optimisation unstable code is best as it is likely to not be present anyway, and OOM will cause a system library exception instead, even without exceptions enabled in the application code.
2013-12-17TONY: Add a reset function in RMWindow in order to group variable initializationStrangerke
2013-12-07TONY: Add missing getDebugger() for engine API.D G Turner
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-23TONY: Janitorial - Fix spacing errorsStrangerke
2013-10-13TONY: Initialise _buf and _origBuf in second RMGfxBuffer constructorTorbjörn Andersson
I think this fixes CID 1086888, but I haven't been able to find where in the game this constructor is used.
2013-09-28TONY: Fix compilation on FreeBSD with C++-11 enabled.D G Turner
This is part of bug #3615056 and is due to NULL being defined as nullptr when C++-11 is enabled, which is not valid being assigned to a integer value.
2013-08-03TONY: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03TONY: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-08-02TONY: Add a hack to work around amigaos4 issues.Alyssa Milburn
2013-08-02TONY: Fix thumbnails on BE.Alyssa Milburn
2013-08-02TONY: Fix savegames on BE (this breaks compatibility).Alyssa Milburn
2013-08-02TONY: Simplify thumbnail loading code.Alyssa Milburn
2013-07-19TONY: Remove debug message from last commit. Oops.Torbjörn Andersson
2013-07-19TONY: Fix parameter to RMGfxSourceBuffer8RLEWordAA::init()Torbjörn Andersson
The method it is meant to override uses "const byte *buf" so this one should too. I don't know if/when it's called, but fuzzie tells me it should be a harmless change. Hopefully fixes CID 1003892.
2013-06-11TONY: Add detection for German "Shoe Box", bug #3582420Strangerke
2013-06-11TONY: Add detection for English version unpackedStrangerke
Thanks Tomaso for reporting the problem
2013-06-10TONY: Remove varargs from mpalQueryCORO(). CID 1002105Torbjörn Andersson
It didn't always reach va_end(), but rather than adding a call it makes more sense to just drop the varargs from it, since it didn't use it anyway.
2013-06-02TONY: Fix memory leak on save game failure (CID 1003579)Torbjörn Andersson
Though shouldn't it also alert the user to the failure?
2013-06-02TONY: Fix potential memory leakTorbjörn Andersson
Unfortunately, I'm not sure where and when this function is called. But this should be correct. CID 1003575
2012-11-20TONY: Fix compiler warnings about possible "used before set" variables.D G Turner
Looking at this code and the code in clip2D, this shouldn't happen, but this will prevent any future issues.
2012-11-14TONY: Fixed scripted exit to use engine method, rather than error().D G Turner
This fixes bug #3586252 ("TONY: Game errors out when exiting via the menu").
2012-11-13TONY: Fix image loading on BE systems.D G Turner
Thanks to wjp and fuzzie for working out the cause.
2012-11-12TONY: Fix resource loading on BE systemsWillem Jan Palenstijn
Thanks to digitall for debugging and testing.
2012-11-12TONY: Fix compiler warnings in Input class.D G Turner
2012-11-12TONY: Cleanup whitespace formatting.D G Turner
This is mainly removal of extraneous blank lines, reformatting indents to tab characters and other minor non-functional changes to improve compliance with Code Formatting Conventions.
2012-11-11TONY: Replace Input class internal buffers with Common standard.D G Turner
The mouse position is now represented internally by Common::Point and the keyDown buffer is an array of Common::Keycode values for depressed keys.
2012-11-11TONY: Remove further unused code from Input class.D G Turner
2012-11-11TONY: Remove unused functions from Input class.D G Turner
2012-11-02TONY: Fix endianness issue when saving/loading inventoryWillem Jan Palenstijn
2012-11-01Merge pull request #290 from rasky/fix_sfx_volumesPaul Gilbert
TONY: fix volumes of sound effects.
2012-10-27TONY: Fix AmigaOS build (bug #3580541)Willem Jan Palenstijn
2012-10-26TONY: fix volumes of sound effects.Giovanni Bajo
The game was using a logarithmic scale (through DirectSound) so we need a log->linear conversion to feed the mixer.
2012-10-26Merge pull request #289 from rasky/add_italian_versionStrangerke
Add detection for original Italian version.
2012-10-26TONY: Fix translation of Italian commentWillem Jan Palenstijn
Thanks to Giovanni Bajo for noticing and correcting this.
2012-10-26Add detection for original Italian version.Giovanni Bajo
2012-10-15TONY: Fix music bug - 2 songs played simultaneously eventuallyStrangerke
2012-09-28TONY: Fix German fontsStrangerke
2012-09-26TONY: In French version, fix 'ê' in hotspot names by replacing it by 'e', ↵Strangerke
like for other accentuated characters
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-25TONY: Use debug channel for fading messagesStrangerke
2012-09-25TONY: Replace abortGame() with nicer error() calls.Alyssa Milburn
2012-09-25TONY: Don't error out on invalid ReleaseOwnership calls.Alyssa Milburn
A script triggers this at the end of the scene where you give the flowers to the bearded woman.