Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-05 | CONFIGURE: Introduced new engine dependency: highres | Eugene Sandulenko | |
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define. | |||
2016-02-25 | TONY: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | TONY: Only request actual save slots in listSaves. | Johannes Schickel | |
2016-01-04 | TONY: Initialize _vdbCodec in contructor | Strangerke | |
2016-01-04 | TONY: As suggested by LordHoto, determine codec based on container signature ↵ | Strangerke | |
instead of filename | |||
2016-01-04 | TONY: Reduce variable scope, use MKTAG to check file signature | Strangerke | |
2016-01-04 | TONY: Add support to the new compressed speech containers | Strangerke | |
2016-01-03 | TONY: Fix Amiga Build by adding missing sound ifdefs | Strangerke | |
2016-01-03 | TONY: Add support for compressed music and sfx | Strangerke | |
2016-01-01 | TONY: Remove an unused variable | Strangerke | |
2016-01-01 | TONY: Fix typo in comment | Strangerke | |
2015-12-31 | TONY: Simplify some code related to LOX in RMItem::readFromStream() | Strangerke | |
2015-12-31 | TONY: Remove more dead code related to unused raw codec | Strangerke | |
2015-12-31 | TONY: As codec is always ADPCM, remove some dead code | Strangerke | |
2015-12-12 | TONY: Add detection for Tony Tough Czech "not installed" | Strangerke | |
2015-07-04 | TONY: Fix inclusion of util.h | Filippos Karapetis | |
2015-04-05 | TONY: Fix disabled ui after capturing guard on Ferris Wheel | unknown | |
2015-04-04 | TONY: Revert Italian detection entry | unknown | |
2015-04-03 | TONY: Add detection for Italian PC Magazine version | unknown | |
2014-10-28 | TONY: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | TONY: Fix image loading on BE systems again | Filippos Karapetis | |
This was originally changed in commit 43520ce4f3, but it has been removed accidentally in commit 84fb3e816d | |||
2014-06-17 | TONY: Switch to 565 screen format. | Alyssa Milburn | |
The old (555) screen format is not supported by some backends. This leaves the savegame thumbnails as 555 (for compatibility). | |||
2014-05-27 | ALL: Make Debugger command function names conform to our guidelines. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-05-19 | TONY: Add missing Russian detection entry. | D G Turner | |
This should fix bug #6589 "TONY: Russian version not detected". | |||
2014-03-10 | TONY: Revert 60980e783ef263f3ed5aa708dc3032779d3be923 | Strangerke | |
2014-03-10 | TONY: Fix clang warnings - Courtesy of LordHoto | Strangerke | |
2014-03-09 | TONY: Add some missing virtual keywords | Strangerke | |
2014-03-01 | TONY: Remove unused error defines | Strangerke | |
2014-03-01 | TONY: Remove dummy defines | Strangerke | |
2014-03-01 | TONY: Remove unused function declaration in lzo | Strangerke | |
2014-03-01 | TONY: Indent code properly in lzo | Strangerke | |
2014-03-01 | TONY: Remove dead code in lzo | Strangerke | |
2014-02-28 | TONY: Reduce the scope of more variables | Strangerke | |
2014-02-28 | TONY: Fix some British comments | Strangerke | |
2014-02-28 | TONY: Reduce the scope of some more variables | Strangerke | |
2014-02-28 | TONY: Reduce the scope of some variables, change the return type of findPath() | Strangerke | |
2014-02-18 | TONY: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-17 | TONY: Indent REGISTER_PLUGIN_* for consistency. | Johannes Schickel | |
2014-01-17 | Merge pull request #417 from digitall/STACK_fixes | Johannes Schickel | |
ALL: Fix optimization unstable code on checking for null after new. | |||
2014-01-16 | TONY: Cleanup (don't compare pointer with false). | Johannes Schickel | |
2014-01-15 | ALL: Remove optimization unstable code on checking for null after new. | D G Turner | |
These issues were identified by the STACK tool. By default, the C++ new operator will throw an exception on allocation failure, rather than returning a null pointer. The result is that testing the returned pointer for null is redundant and _may_ be removed by the compiler. This is thus optimization unstable and may result in incorrect behaviour at runtime. However, we do not use exceptions as they are not supported by all compilers and may be disabled. To make this stable without removing the null check, you could qualify the new operator call with std::nothrow to indicate that this should return a null, rather than throwing an exception. However, using (std::nothrow) was not desirable due to the Symbian toolchain lacking a <new> header. A global solution to this was also not easy by redefining "new" as "new (std::nothrow)" due to custom constructors in NDS toolchain and various common classes. Also, this would then need explicit checks for OOM adding to all new usages as per C malloc which is untidy. For now to remove this optimisation unstable code is best as it is likely to not be present anyway, and OOM will cause a system library exception instead, even without exceptions enabled in the application code. | |||
2013-12-17 | TONY: Add a reset function in RMWindow in order to group variable initialization | Strangerke | |
2013-12-07 | TONY: Add missing getDebugger() for engine API. | D G Turner | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. |