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AgeCommit message (Expand)Author
2012-08-27TONY: Remove more unused bits.Alyssa Milburn
2012-08-27TONY: Translate some minor Italian commentsWillem Jan Palenstijn
2012-08-27TONY: Remove various bits of unused code.Alyssa Milburn
2012-08-27TONY: Fix width of flipped dirty rects.Alyssa Milburn
2012-08-27TONY: _rgb buffer is no longer staticStrangerke
2012-08-27TONY: USe default fonts (Italian/English) when the language is unhandled inst...Strangerke
2012-08-26TONY: Add English in loadTonyDatStrangerke
2012-08-26TONY: Move font related arrays to a DAT fileStrangerke
2012-08-25TONY: Fix exiting from the save menu.Alyssa Milburn
2012-08-25TONY: Reset _hEndOfBuffer when restarting sounds.Alyssa Milburn
2012-08-25TONY: Fix Take/ReleaseOwnership.Alyssa Milburn
2012-08-25TONY: Make the verb menu sound effects playTorbjörn Andersson
2012-08-25TONY: Replace copyMemory with memcpy.Alyssa Milburn
2012-08-25TONY: Get rid of RMString.Alyssa Milburn
2012-08-25TONY: Convert more strings to Common::String.Alyssa Milburn
2012-08-25TONY: Store savegame names with Common::String.Alyssa Milburn
2012-08-25TONY: Remove unused members of RMTextItemName.Alyssa Milburn
2012-08-25TONY: Use Common::String in writeText.Alyssa Milburn
2012-08-25TONY: Animate mouse cursors.Alyssa Milburn
2012-08-25TONY: Mark screen dirty in RMGfxClearTask.Alyssa Milburn
2012-08-25TONY: Use the right dirty rects for drawAA.Alyssa Milburn
2012-08-25TONY: Draw the dirty rectangle debugging last.Alyssa Milburn
2012-08-25TONY: Fix background dirty rect handling.Alyssa Milburn
2012-08-25TONY: Ignore draw attempts with non-positive width/height.Alyssa Milburn
2012-08-23TONY: Fixed problem with spoken voices being clipped when timed text mode is on.Paul Gilbert
2012-08-23TONY: Removed some debug warnings which aren't needed any longerPaul Gilbert
2012-08-22TONY: Fix spelling of setStretch.Alyssa Milburn
2012-08-22TONY: Fix saveSoundSettings to use setInt for talkspeed.Alyssa Milburn
2012-08-22TONY: Replace _vm with g_vm.Alyssa Milburn
2012-08-22TONY: Removed some TODO warnings that aren't needed any longerPaul Gilbert
2012-08-12TONY: Fix dirty rect refresh glitch in the introduction sequencePaul Gilbert
2012-08-01TONY: Clip width to avoid crash when drawing flipped spriteTorbjörn Andersson
2012-07-31TONY: Remove unused variable.Torbjörn Andersson
2012-07-31TONY: Whitespace changes.Torbjörn Andersson
2012-07-26TONY: Don't pass uninitialised rect to addDirtyRect()Torbjörn Andersson
2012-07-15TONY: Change platform from DOS to WindowsTorbjörn Andersson
2012-07-02TONY: Fix crash when entering "sepia" mode by loading a savegame.Torbjörn Andersson
2012-07-02TONY: Fix warning about statement without effect.Torbjörn Andersson
2012-07-02TONY: Refactored the Sepia (B & W) mode so the cursor is converted as wellPaul Gilbert
2012-06-24TONY: Added "sepia mode".Torbjörn Andersson
2012-06-23TONY: Bugfix for crash when changing scene whilst music is playingPaul Gilbert
2012-06-23TONY: Bugfix for loading ambient music when restoring a savegamePaul Gilbert
2012-06-23TONY: Merge of dirty rect functionalityPaul Gilbert
2012-06-22TONY: Created a debugger command 'dirty_rects' to show dirty rect areas on-sc...Paul Gilbert
2012-06-21TONY: Fix Valgrind warningTorbjörn Andersson
2012-06-21TONY: Fix for adding dirty rects for 8-bit RLE imagesPaul Gilbert
2012-06-21TONY: Translate two commentsStrangerke
2012-06-21TONY: Some more renaming (thanks Hkz)Strangerke
2012-06-20TONY: Remove useless CODEC class definitionStrangerke
2012-06-20TONY: Replace the FPStream code.Alyssa Milburn