Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet | |
2019-09-30 | TONY: Fix Missing Font Base Class Initialization | D G Turner | |
This was causing an MSVC warning. | |||
2019-09-29 | TONY: The engine doesn't use MIDI, mark the games as such. | Henrik "Henke37" Andersson | |
2018-12-19 | ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455) | Cameron Cawley | |
2018-12-10 | ENGINES: Normalize the getName() result of metaengines | Bastien Bouclet | |
Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2018-05-07 | TONY: Enforce code formatting guidelines | Adrian Frühwirth | |
These are all commented out but let's update them nevertheless to reflect earlier renames of the methods in question. | |||
2018-05-05 | ALL: Use CLIP to clip volumes | Adrian Frühwirth | |
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
2018-04-19 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2017-12-03 | ALL: Remove obsolete register keyword | Colin Snover | |
The register keyword was deprecated from the C++11 standard, <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2014/n4193.html#809>, and removed from the C++17 standard, <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4340>, so cannot exist in a well-formed C++17 program. It has never done anything in GCC <https://gcc.gnu.org/ml/gcc/2010-05/msg00113.html> and because of the way it is specified in the standard, it is “as meaningful as whitespace” <http://www.drdobbs.com/keywords-that-arent-or-comments-by-anoth/184403859>. The one remaining use of the register keyword is in the DS backend, where it is used to create a local register variable using the non-standard GCC Extended Asm feature. Closes gh-1079. | |||
2017-11-10 | Merge pull request #1041 from criezy/variadic-undefined | Thierry Crozat | |
Fix undefined behaviour in variadic functions | |||
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-10-06 | TONY: Fix undefined behaviour in variadic functions | Thierry Crozat | |
Passing a type that undergoes default argument promotion as last argument of a variadic function results in undefined behaviour. | |||
2016-12-08 | ALL: Leave out instructions for engine data issues | Ben Castricum | |
2016-12-06 | ALL: replace 2 more 'download engine data' instructions | Ben Castricum | |
2016-12-06 | ALL: Change instructions for engine data file issues | Ben Castricum | |
The engine data files should be included in the package, so downloading may not be the best suggestion. Instead refer to the README. | |||
2016-12-06 | ALL: Unify 'wrong version of engine data' message | Ben Castricum | |
2016-12-06 | ALL: Unify 'corrupted engine data' message | Ben Castricum | |
2016-12-05 | ALL: Unify 'missing engine data' message | Ben Castricum | |
2016-06-17 | TONY: Safer string manipulation | Eugene Sandulenko | |
2016-06-17 | TONY: Complete class initializations | Eugene Sandulenko | |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-05-09 | TONY: Removing more redundant checks | Eugene Sandulenko | |
2016-05-04 | TONY: Remove redundant checks | Eugene Sandulenko | |
Since we have ((color & 0x1f) * 6) / 6, it cannot be > 0x1f, thus removing these checks as redundant. | |||
2016-05-04 | TONY: Fix buffer overrun | Eugene Sandulenko | |
2016-05-03 | TONY: Fix numerous memory leaks | Eugene Sandulenko | |
2016-03-05 | CONFIGURE: Introduced new engine dependency: highres | Eugene Sandulenko | |
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define. | |||
2016-02-25 | TONY: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | TONY: Only request actual save slots in listSaves. | Johannes Schickel | |
2016-01-04 | TONY: Initialize _vdbCodec in contructor | Strangerke | |
2016-01-04 | TONY: As suggested by LordHoto, determine codec based on container signature ↵ | Strangerke | |
instead of filename | |||
2016-01-04 | TONY: Reduce variable scope, use MKTAG to check file signature | Strangerke | |
2016-01-04 | TONY: Add support to the new compressed speech containers | Strangerke | |
2016-01-03 | TONY: Fix Amiga Build by adding missing sound ifdefs | Strangerke | |
2016-01-03 | TONY: Add support for compressed music and sfx | Strangerke | |
2016-01-01 | TONY: Remove an unused variable | Strangerke | |
2016-01-01 | TONY: Fix typo in comment | Strangerke | |
2015-12-31 | TONY: Simplify some code related to LOX in RMItem::readFromStream() | Strangerke | |
2015-12-31 | TONY: Remove more dead code related to unused raw codec | Strangerke | |
2015-12-31 | TONY: As codec is always ADPCM, remove some dead code | Strangerke | |
2015-12-12 | TONY: Add detection for Tony Tough Czech "not installed" | Strangerke | |
2015-07-04 | TONY: Fix inclusion of util.h | Filippos Karapetis | |
2015-04-05 | TONY: Fix disabled ui after capturing guard on Ferris Wheel | unknown | |
2015-04-04 | TONY: Revert Italian detection entry | unknown | |
2015-04-03 | TONY: Add detection for Italian PC Magazine version | unknown | |
2014-10-28 | TONY: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | TONY: Fix image loading on BE systems again | Filippos Karapetis | |
This was originally changed in commit 43520ce4f3, but it has been removed accidentally in commit 84fb3e816d | |||
2014-06-17 | TONY: Switch to 565 screen format. | Alyssa Milburn | |
The old (555) screen format is not supported by some backends. This leaves the savegame thumbnails as 555 (for compatibility). | |||
2014-05-27 | ALL: Make Debugger command function names conform to our guidelines. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |