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2012-05-14TONY: Remove original headerStrangerke
2012-05-14TONY: Removed some no longer needed FIXME'sPaul Gilbert
2012-05-13TONY: Moved remaining globals to Globals classPaul Gilbert
2012-05-13TONY: Further globals added to Globals classPaul Gilbert
2012-05-13TONY: Beginnings of refactoring Globals into their own classPaul Gilbert
2012-05-13TONY: Converted SendTonyMessage msg field from a pointer back to an object ↵Paul Gilbert
instance
2012-05-13TONY: Disabled target buffer mutex which isn't needed anymorePaul Gilbert
2012-05-13TONY: Bugfix for crash when removing item from inventoryPaul Gilbert
2012-05-13TONY: Fix memory leak in displaying hotspot textsPaul Gilbert
2012-05-13TONY: Fixed initialisation of missed RMCharacter fieldsPaul Gilbert
2012-05-13TONY: Fix some more uninitialised field valuesPaul Gilbert
2012-05-13TONY: Some further initialisation of object fieldsPaul Gilbert
2012-05-12TONY: Fix compiler warningTorbjörn Andersson
2012-05-13TONY: Fix unsigned comparison warningPaul Gilbert
2012-05-13TONY: Fix compiler warningsPaul Gilbert
2012-05-13TONY: Converted object passing to use const reference where appropriate.Paul Gilbert
This should cut down on the number of redunndant creations of temporary objects.
2012-05-13TONY: Added FIXME for unsafe pointer conversionPaul Gilbert
2012-05-13TONY: Workaround for correctly hiding items when they are disabled.Paul Gilbert
I've traced through the code, and the order seems to specifically put the object into the 'destroy me' state by calling another process/thread, but then immediately replaces the values when it returns to the calling method. This workaround at least detects when an item is supposed to be destroyed, and ensures it remains in the 'destroy me' state.
2012-05-12TONY: Properly implement game saving and loading.Paul Gilbert
Saving isn't enabled in the demo, so for testing purposes I'm currently dissbling the ADGF_DEMO flag in the detection tables so saving is enabled.
2012-05-12TONY: Conversion of more methods to coroutinesPaul Gilbert
2012-05-12TONY: Removed old extern, PASCAL, and EXPORT function modifiersPaul Gilbert
2012-05-12TONY: Fixed the CopyMemory stub to copy the correct number of bytes.Paul Gilbert
Tony can now leave his office without the game crashing.
2012-05-12TONY: Explicitly initialise fields of various objects in their constructorsPaul Gilbert
This fixes a crash when the pop-up inventory was displayed.
2012-05-12TONY: Fix for properly signaling right button release.Paul Gilbert
2012-05-11TONY: Removed carriage returns from debug line stringsPaul Gilbert
2012-05-11TONY: First attempt at simulating the circular fade in/out effect engine usesPaul Gilbert
The engine uses DirectX drawing functionality to do drawing of partial frames within an ellipsis, so we need to replicate that manually in code.
2012-05-11TONY: Removal of now redundant includes, and deprecated scheduler/coroutine ↵Paul Gilbert
files
2012-05-11TONY: Refactored Tony to use the Common coroutine schedulerPaul Gilbert
2012-05-11TONY: Bugfixes for showing the credits screen.Paul Gilbert
2012-05-11TONY: Fixed some missed methods to coroutinesPaul Gilbert
2012-05-10TONY: Fix operation of MPAL ActionThread methodPaul Gilbert
2012-05-09TONY: Refactored out usage of nullContext in favour of proper coroutinesPaul Gilbert
2012-05-09TONY: Completed bulk of initial coro refactoringPaul Gilbert
2012-05-08TONY: Added support for Windows-style threading events to schedulerPaul Gilbert
2012-05-08TONY: Added support for threading events to scheduler, converted more procs ↵Paul Gilbert
to coroutines
2012-05-06TONY: Beginnings of converting dialog processes to coroutinesPaul Gilbert
2012-05-06TONY: Bugfix for waitForSingleObject, and added action process debug informationPaul Gilbert
2012-05-06TONY: Refactored RMInput class to use ScummVM event loopPaul Gilbert
2012-05-06TONY: Further conversion of initially launched threads to processes.Paul Gilbert
This includes all the dependent routines that they call.
2012-05-06TONY: Default Tony screen to 1x scalerPaul Gilbert
2012-05-06TONY: Implemented Scheduler::waitForSingleObject methodPaul Gilbert
This will be the coroutine version of the threading method. With this, the main menu of the demo is now shown.
2012-05-06TONY: Beginnings of refactoring Tony engine's threads to use coroutinesPaul Gilbert
2012-05-05TONY: Formatting and endian fixesPaul Gilbert
2012-05-05TONY: Fix display of the initial loading screenPaul Gilbert
2012-05-05TONY: Fix screen initialisation to be in 16-bit modePaul Gilbert
2012-05-05TONY: Added some class field initialisationsPaul Gilbert
2012-05-05TONY: Further conversion work on window conversionPaul Gilbert
2012-05-05TONY: Created dummy event loop and started work on converting RMWindow classPaul Gilbert
2012-05-05TONY: Fix a crash from objects being destroyed in the wrong orderPaul Gilbert
2012-05-05TONY: Fix another memory leak identified by ValgrindPaul Gilbert