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path: root/engines/toon/anim.cpp
AgeCommit message (Collapse)Author
2015-03-19TOON: Add options menusylvaintv
- Add options menu when pressing F1 - Add in-game font change
2014-02-18TOON: Make GPL headers consistent in themselves.Johannes Schickel
2013-10-30TOON: replace strncpy by strlcpy as suggested by LordHotoStrangerke
2013-10-30TOON: Fix CID 1002728, 1002729, 1003215, 1002731, 1002730Strangerke
2013-08-03TOON: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03TOON: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-04-25TOON: Fix memory leakWillem Jan Palenstijn
2012-06-29TOON: Correct mismatched method definition against prototype.D G Turner
Fixes bug #3539018 - "Toon: AmigaOS4 Compiler error in anim.cpp"
2012-06-28TOON: Replace remaining int32 x,y,w and h coordinates with int16.D G Turner
2012-06-25TOON: Fix bug #3533291 - Crash in Russian Versionsylvaintv
The Russian-localized version of an animation contained an empty frame, added a check to skip the rendering. Bug #3533291: "TOON: Russian Version Crash at Voice Scanner"
2012-06-15TOON: Simplify code in Animation::drawFrameWithMaskAndScale().D G Turner
2011-11-27TOON: Clean up Common::String usageWillem Jan Palenstijn
Thanks to Sylvain for testing.
2011-09-08JANITORIAL: Fix some formatting glitches in gob, hugo and toonStrangerke
2011-06-26TOON: Fix the bottom pixels of text being cut offeriktorbjorn
It's a dirty rect problem. The computeSize() function needs to take into consideration that the glyph may be offset, so it's not enough to just look at its size. For now, I'm assuming that this is only a problem with characters that stick out below the base line, so that's all this patch tries to fix. Let's see if that's enough.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-03-10TOON: Cleanupstrangerke
2011-03-10TOON: Janitorial: Suppress blanks at end of linesstrangerke
2011-03-08TOON: Decrease CPU usagesylvaintv
Added dirty rects Reduced the max FPS from 60 to 30
2011-02-01TOON: Remove misc/ from paths since it's in global foldersSylvain Dupont
Caps'ed the filenames, even if it should not matter normally svn-id: r55714
2011-01-30TOON: Fix the last known z-order issuesSylvain Dupont
Rewrote the Z-order management, it's now very close to the original code svn-id: r55650
2010-11-12TOON: Fix audio crashs and more memory leaksSylvain Dupont
svn-id: r54219
2010-11-10TOON: Even more corrections to close memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a few still remain. svn-id: r54185
2010-11-07TOON: Corrections to close some memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option. svn-id: r54127
2010-10-28TOON: Fixed some animation glitches for small spritesSylvain Dupont
Fixed problems when the uncompressed is smaller than compressed size Bug fix sent by Thomas It also fixes Bug fix #3086004 : "TOON: Lights above WACME doors incorrect" svn-id: r53908
2010-10-26TOON: Implement cmd_Set_Anim_Scale_SizeSylvain Dupont
Used to rescale the knight animation when the knight is moved around the room in Chapter 2 svn-id: r53865
2010-10-14TOON: Fixed Bug #3084725 with cursor disappearing at screen bordersSylvain Dupont
Bug #3084725: "TOON: Glitch in cursor anim" svn-id: r53453
2010-10-12JANITORIAL: Cleanup (mostly whitespace)Torbjörn Andersson
svn-id: r53161
2010-10-09TOON: Ran astyle over the toon engine (+ some manual corrections).Johannes Schickel
svn-id: r53098
2010-10-08TOON: Normalized include pathsEugene Sandulenko
svn-id: r53089
2010-10-08TOON: Merged Toon engine to ScummVM trunkEugene Sandulenko
svn-id: r53087