Age | Commit message (Collapse) | Author |
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Thanks to Sylvain for testing.
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It's a dirty rect problem. The computeSize() function needs to
take into consideration that the glyph may be offset, so it's not
enough to just look at its size. For now, I'm assuming that this
is only a problem with characters that stick out below the base
line, so that's all this patch tries to fix. Let's see if that's
enough.
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Rewrote the Z-order management, it's now very close to the original code
svn-id: r55650
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Mainly leaks in audio and animations
svn-id: r54223
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Used to rescale the knight animation when the knight
is moved around the room in Chapter 2
svn-id: r53865
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There was a conflict between the idle animation and the talk animation
in some cases (showing the chain anim & idle anim in the arcade)
svn-id: r53713
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svn-id: r53098
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svn-id: r53096
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svn-id: r53089
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svn-id: r53087
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