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path: root/engines/toon/audio.h
AgeCommit message (Collapse)Author
2011-06-06TOON: Tidy up decodeADPCM.Alyssa Milburn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-03-10TOON: Janitorial: Suppress blanks at end of linesstrangerke
2011-03-06TOON: Improve music fading between roomssylvaintv
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2010-11-13TOON: Fix more memory leaksSylvain Dupont
Mainly leaks in audio and animations svn-id: r54223
2010-11-09TOON: More corrections to close memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain. svn-id: r54176
2010-10-29TOON: Stops all Sfx/voice when exiting a roomSylvain Dupont
Caused crashs when exiting when a sfx or voice was still playing Bug found by Thomas svn-id: r53928
2010-10-25TOON: Implemented Ambient SFXSylvain Dupont
For example used in arcade playing sounds, lullaby music, toilet game win sound effects... svn-id: r53834
2010-10-22TOON: Close correctly sound packsSylvain Dupont
svn-id: r53720
2010-10-16TOON: Implemented the 4 different mute modes for sound/textSylvain Dupont
As specified in the hotkeys screen (music,dialog,sound,text on/off) Sounds are still played but with a volume = 0 (for timing issues) svn-id: r53545
2010-10-13TOON: Updated code to build properly for WINSCW and GCCE(symbian)Lars Persson
Added templates to MAX & MIN functions. Correct usage of OpcodeV2(instead of Opcode) Match implementation with function definition. (int32 is not == int on all platforms) svn-id: r53401
2010-10-10TOON: Music attenuation when someone talksSylvain Dupont
svn-id: r53130
2010-10-09TOON: Semicolon cleanupOri Avtalion
svn-id: r53096
2010-10-08TOON: Normalized include pathsEugene Sandulenko
svn-id: r53089
2010-10-08TOON: Merged Toon engine to ScummVM trunkEugene Sandulenko
svn-id: r53087