Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-18 | TOON: plaintext format for subtitles | BLooperZ | |
2019-11-18 | TOON: fix types + remove unused import | BLooperZ | |
2019-11-18 | TOON: support SUBTITLES.PAK | BLooperZ | |
2019-11-18 | TOON: formatting | BLooperZ | |
2019-11-18 | TOON: add support for cutscene subtitles | BLooperZ | |
2019-11-09 | TOON: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2018-08-18 | TOON: Add playtime to saved game | David Fioramonti | |
Supports saved games made in the current version or the the last saved game version. | |||
2018-05-07 | TOON: Enforce code formatting guidelines | Adrian Frühwirth | |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2016-12-08 | ALL: Leave out instructions for engine data issues | Ben Castricum | |
2016-12-06 | ALL: Change instructions for engine data file issues | Ben Castricum | |
The engine data files should be included in the package, so downloading may not be the best suggestion. Instead refer to the README. | |||
2016-12-06 | ALL: Unify 'wrong version of engine data' message | Ben Castricum | |
2016-12-06 | ALL: Unify 'corrupted engine data' message | Ben Castricum | |
2016-12-05 | ALL: Unify 'missing engine data' message | Ben Castricum | |
2016-11-29 | ALL: savegame => saved game | Ben Castricum | |
2016-11-26 | TOON: Enable translation for some strings | rootfather | |
2016-06-13 | TOON: Fix uninitialized variable | Strangerke | |
2016-05-31 | TOON: Plug memory leak | Eugene Sandulenko | |
2016-05-31 | JANITORIAL: Whitespace fixes | Eugene Sandulenko | |
2016-04-14 | JANITORIAL: Reduce GUI header dependencies | Ori Avtalion | |
2016-02-20 | TOON: Translate buttons in load and save dialogs. | Thierry Crozat | |
2015-05-15 | TOON: Check for quitting in runEventScript() | Torbjörn Andersson | |
This keeps the game from hanging when trying to quit during Jim's gym demonstration. Hopefully any other effect of it is also good. | |||
2015-03-19 | TOON: Fix bad enum syntax | sylvaintv | |
2015-03-19 | TOON: Add options menu | sylvaintv | |
- Add options menu when pressing F1 - Add in-game font change | |||
2014-08-06 | TOON: Remove some dead code | Strangerke | |
2014-02-28 | TOON: Reduce the scope of some more variables. | Strangerke | |
2014-02-28 | TOON: Remove double identical check. | Strangerke | |
2014-02-18 | TOON: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-14 | TOON: Use keycodes for hotkey handling. | Johannes Schickel | |
2014-02-14 | TOON: Ignore hotkeys when *any* modifier is used. | Johannes Schickel | |
This makes, for example, META+d also be ignored and not only CTRL+d etc. | |||
2014-02-14 | TOON: Do not use KeyState::hasFlags when only presence of any flag should be ↵ | Johannes Schickel | |
checked. hasFlags has the semantics to check whether *all* of the supplied flags are active. Toon looks like it rather wants to know whether any modifier is active and thus not use hasFlags. | |||
2013-11-09 | TOON: Fix unintialized variables. Fix CID 1002424 | Strangerke | |
2013-10-29 | TOON: Fix CID 1002424 | Strangerke | |
2013-08-03 | TOON: Take advantage of Surface::getPixels. | Johannes Schickel | |
2013-08-03 | TOON: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel | |
2013-04-27 | TOON: Fix Uninitialized scalar variable CID 1003172, 1003173, 1003175, 1003176 | Strangerke | |
2012-07-23 | VIDEO: Rewrite SmackerDecoder to use the new API | Matthew Hoops | |
2012-07-07 | TOON: Remove unecessary getSystem() function. | D G Turner | |
This was needed due to the unecessary protected shadow variable hiding the Engine superclass _system member variable. | |||
2012-06-28 | TOON: Replace remaining int32 x,y,w and h coordinates with int16. | D G Turner | |
2012-06-14 | Merge branch 'toon-RAM-reduction' | D G Turner | |
2012-06-10 | TOON: Migrate Pathfinding API x,y coordinates to int16. | D G Turner | |
This harmonises the usage with Common::Point. | |||
2012-06-10 | GUI: Add helper to SaveLoadChooser, which uses the currently active target. | Johannes Schickel | |
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object. | |||
2012-06-10 | GUI: Get rid of SaveLoadChooser::setSaveMode. | Johannes Schickel | |
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now. | |||
2012-06-07 | TOON: Reduce unecessary linkages in Pathfinding class. | D G Turner | |
2012-06-07 | TOON: Remove unecessary usages of g_system. | D G Turner | |
2012-02-12 | TOON: Fix bug #3467139 with russian version crash | sylvaintv | |
Bug #3467139: "TOON: Russian Version Crashes" A frame is corrupted in an localized animation Moved the check before the Rect creation. | |||
2011-12-08 | TOON: Replace usage of 'goto'. | D G Turner | |
2011-11-27 | TOON: Clean up Common::String usage | Willem Jan Palenstijn | |
Thanks to Sylvain for testing. | |||
2011-10-07 | TOON: Fix Flux jumpy animation when imprisoned | sylvaintv | |
Idle animation was reset every frame when changing facing point. Fix also Drew description when right-clicking on Flux | |||
2011-09-08 | JANITORIAL: Fix some formatting glitches in gob, hugo and toon | Strangerke | |