Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-10 | GUI: Add helper to SaveLoadChooser, which uses the currently active target. | Johannes Schickel | |
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object. | |||
2012-06-10 | GUI: Get rid of SaveLoadChooser::setSaveMode. | Johannes Schickel | |
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now. | |||
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2012-02-12 | TOON: Fix bug #3467139 with russian version crash | sylvaintv | |
Bug #3467139: "TOON: Russian Version Crashes" A frame is corrupted in an localized animation Moved the check before the Rect creation. | |||
2012-02-12 | TOON: Add russian version detection | sylvaintv | |
2011-12-08 | TOON: Replace usage of 'goto'. | D G Turner | |
2011-11-27 | JANITORIAL: Remove extra semicolons. | Christoph Mallon | |
2011-11-27 | TOON: Clean up Common::String usage | Willem Jan Palenstijn | |
Thanks to Sylvain for testing. | |||
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-10-24 | TOON: After discussion with clone2727 and eriktorbjorn, remove ↵ | Strangerke | |
GUIO_NOASPECT from Toonstruck | |||
2011-10-23 | LAUNCHER: Add GUIO_NOASPECT to Toonstruck | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-10-07 | TOON: Fix Flux jumpy animation when imprisoned | sylvaintv | |
Idle animation was reset every frame when changing facing point. Fix also Drew description when right-clicking on Flux | |||
2011-09-08 | JANITORIAL: Fix some formatting glitches in gob, hugo and toon | Strangerke | |
2011-08-14 | Merge pull request #56 from zeldin/toon-path-dynamic | Eugene Sandulenko | |
TOON: Grow size of path finding heap dynamically | |||
2011-08-07 | GRAPHICS: Simplify the interface of Graphics::loadThumbnail(). | Christoph Mallon | |
Now it returns the Surface, so the caller does not need to create one and pass it. | |||
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-07-21 | TOON: Grow size of path finding heap dynamically | Marcus Comstedt | |
2011-07-21 | TOON: Fix off-by-one use of path heap array | Marcus Comstedt | |
The first element of the _data array in PathFindingHeap was never used, fix that. | |||
2011-07-20 | TOON: Cleanup and Memory Usage Reduction fixes in PathFinding Heap. | D G Turner | |
This halves the size of the pathifnding heap, but adds warnings if push() is attempted on a full heap. | |||
2011-07-12 | TOON: Fix default walk to object with screen scrolling | sylvaintv | |
Bug #3363119: "Toon: Player desapear when you use a object in pepper plant" | |||
2011-07-09 | TOON: Fix rare palette glitch during one frame after cutscene | sylvaintv | |
2011-07-09 | TOON: Fixed palette problem in LoadPicture | sylvaintv | |
Bug #3325272: "Toonstruck (Spanish) Bad Graphic in squirrel book" Was a "full" palette in spanish and a "half" palette in english version. Made it choose the good mode automatically based on color count. | |||
2011-07-09 | TOON: Fix bad character visibility after restore | sylvaintv | |
Bug #3307195: "TOON: Two instances of Flux Wildly" | |||
2011-06-27 | TOON: Add delay to inventory rendering loop. Uses a bit less CPU now. | eriktorbjorn | |
2011-06-26 | TOON: Fix the bottom pixels of text being cut off | eriktorbjorn | |
It's a dirty rect problem. The computeSize() function needs to take into consideration that the glyph may be offset, so it's not enough to just look at its size. For now, I'm assuming that this is only a problem with characters that stick out below the base line, so that's all this patch tries to fix. Let's see if that's enough. | |||
2011-06-23 | TSAGE: Allocate resource decoding buffer on the heap | Julien | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-14 | DETECTOR: Treat file based fallback like any other fallback method | Max Horn | |
2011-06-14 | DETECTOR: Merge ADParams into AdvancedMetaEngine | Max Horn | |
2011-06-10 | TOON: Reduce header dependencies | Max Horn | |
2011-06-10 | TOON: Switch to alternate AdvancedMetaEngine, avoid ADParams | Max Horn | |
2011-06-10 | ENGINES: Change incorrect use of 'target' to 'gameid' | Max Horn | |
2011-06-06 | TOON: Tidy up decodeADPCM. | Alyssa Milburn | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-06-02 | TOON: Remove all instances of s(n)printf | Max Horn | |
2011-06-01 | TOON: Fix crash #3308220 | sylvaintv | |
Bug #3308220: "Crashes" Added clipping to magnifier effect | |||
2011-05-25 | TOON: Remove unused variable | Max Horn | |
2011-05-17 | TOON: Use RandomSource instead of rand() | Max Horn | |
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-16 | ENGINES: Unify engine names | Thierry Crozat | |
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS"). | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-01 | Merge pull request #16 "Add a PixelFormat to Graphics::Surface.". | Johannes Schickel | |
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp | |||
2011-04-28 | TOON: Reduced fragmentation by using a fixed value for pathfinding allocation | Bluddy | |
Toon makes some rather big allocations for pathfinding, alternating between 3MB and 6MB). In small devices, this creates really bad fragmentation which can cause crashes. I set the size at a fixed 6MB. | |||
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-23 | TOON: fix main title crash - Bug #3291725 fixed | sylvaintv | |
Bug #3291725: "TOON: Crash on the title screen" | |||
2011-04-17 | TOON: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵ | Johannes Schickel | |
depth. | |||
2011-04-17 | TOON: Fix Flux staying outside of the dressing room | sylvaintv | |
2011-04-17 | TOON: Fix dirty rect issues with fonts | sylvaintv | |
2011-04-17 | TOON: Fix palette issues in alligators scene | sylvaintv | |
Bug #3264989: "TOON: Palette problems" |