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2011-02-11TOON: Fix memory leakTorbjörn Andersson
PAK files were not being unloaded because closePackage() was being called with a slightly different file name than than openPackage(). svn-id: r55878
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-07ALL: Fix whitespaces / indentionMax Horn
svn-id: r55818
2011-02-07GUI: Rename SaveLoadChooser::runModal to runModalWithPluginAndTargetMax Horn
This avoids hiding an overloaded virtual method, which in turn can cause weird bugs (see also the next commit). svn-id: r55815
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
svn-id: r55806
2011-02-07TOON: Added workaround for obvious glitch in first intro video.David Turner
This glitch occured in the original interpreter and is probably due an encoding error of 209_1M.SMK. svn-id: r55798
2011-02-05TOON: Ensure minimum delay in worst case of render() loop to allow thread ↵David Turner
scheduling. This should ensure that CPU usage is not pegged at 100%. svn-id: r55790
2011-02-05TOON: Fix formatting issuesSylvain Dupont
svn-id: r55787
2011-02-05TOON: Add some sleep if the game refreshes too fastSylvain Dupont
Prevents the game from using 100% CPU? svn-id: r55786
2011-02-04TOON: Fixed two dialog color mistakesSylvain Dupont
svn-id: r55777
2011-02-04TOON: Fix Amiga compileSylvain Dupont
svn-id: r55773
2011-02-01TOON: Remove misc/ from paths since it's in global foldersSylvain Dupont
Caps'ed the filenames, even if it should not matter normally svn-id: r55714
2011-01-30TOON: Fixes two movie issuesSylvain Dupont
- Can't skip the videos with left button anymore, now the Nefarius video on the TV is played normally and not skipped. - Last video playback 2x too big in height. svn-id: r55662
2011-01-30TOON: Add coordinates clamping for safetySylvain Dupont
In some rare cases, Drew position is outside the valid area. Made sure it does not crash in these cases. svn-id: r55655
2011-01-30TOON: Fix the last known z-order issuesSylvain Dupont
Rewrote the Z-order management, it's now very close to the original code svn-id: r55650
2011-01-30TOON: More Drew visibility fixesSylvain Dupont
In the castle, Drew disappeared if you clicked twice on the closed door. svn-id: r55649
2011-01-29TOON: Bug #3124518 with disappearing inventory items fixedSylvain Dupont
Bug #3124518: "TOON: loss of inventory items in Bricabrac's machine room" Was caused by recursive walkTo that were not canceling out. svn-id: r55641
2011-01-29TOON: Add workarounds in transformed barn sceneSylvain Dupont
Drew does not disappear anymore in the barn when filling his can. Slowed down the talk animations a bit svn-id: r55626
2011-01-29TOON: Fix some palette issuesSylvain Dupont
- In fade out when leaving certain rooms - When loading a game in a cutaway/closeup state svn-id: r55625
2011-01-29TOON: Pathfinding & walking improvementsSylvain Dupont
Use direct line path if possible Smooth facing direction to avoid flickering (entering zanidu shuttle for example) Fix possible lockups svn-id: r55624
2011-01-29TOON: Fixed crash of bug #3166533Sylvain Dupont
Bug #3166533: "TOON: crashes when leaving room" svn-id: r55621
2011-01-29TOON: Reenable keyboard eventsSylvain Dupont
Was disabled when some sticky keyboard flags were activated svn-id: r55617
2011-01-29TOON: Bug #3166570 fixed. Magnifier effect when selecting Enigma bookSylvain Dupont
Bug #3166570: "TOON: Wrong mouse-cursor for Item "Book-Enigma" svn-id: r55616
2011-01-27TOON: Check for the state of modifier keys (control/alt/shift) when handling ↵Filippos Karapetis
game hotkeys Fixes bug #3166522 at engine level (fix 2/2) svn-id: r55568
2011-01-23VIDEO: Move video classes to Video:: namespaceEugene Sandulenko
svn-id: r55479
2011-01-23GRAPHICS: Move graphics/video/ to video/. Step 1/2Eugene Sandulenko
svn-id: r55473
2011-01-22TOON: Fix Further Memory Leaks in Savegame Loading.David Turner
svn-id: r55408
2011-01-22TOON: Fix Uninitialized Memory Read During Cursor Animation on Load.David Turner
This was mainly due to _mouseX, which along with the associated variables was not defined until the first mouse event. This was detected by Valgrind. svn-id: r55402
2011-01-22TOON: Fix for Memory Leak during Savegame Loading.David Turner
svn-id: r55401
2011-01-21TOON: Fix Memory Leak when opening Inventory.David Turner
svn-id: r55400
2011-01-21TOON: Bug #3153351 fixed with disappearing DrewSylvain Dupont
Bug #3153351: "TOON: Drew vanishes when fixing churnatron" Made sure the scale is never zero. svn-id: r55399
2011-01-21TOON: Always reset video playback to lowRes when loading new movieSylvain Dupont
svn-id: r55398
2011-01-21TOON: Fix double declaration warningSylvain Dupont
Thanks to clone2727 ;) svn-id: r55396
2011-01-21TOON: Fix all the glitches in smacker video playbackSylvain Dupont
Handle manually 2x scaling when it is needed now. svn-id: r55393
2010-12-28TOON: Add mapping for upper 'ç' and for plenking, both used in french versionArnaud Boutonné
svn-id: r55057
2010-12-28TOON: Fixed memory corruption in several roomsSylvain Dupont
Some mask line drawings were writing outside the buffer. svn-id: r55055
2010-12-28TOON: Removed useless confusing code in conversation process partSylvain Dupont
svn-id: r55054
2010-12-27TOON: Path finding bug fixesSylvain Dupont
Allows Flux to walk close to Drew if really needed to prevent total path block. Prevents path finding if the character is out of the screen svn-id: r55051
2010-12-26TOON: Fixed Bug #3124527 with Dungeon freezeSylvain Dupont
Bug #3089974: "TOON: Game freezes in act 2 when thrown to the prison" Wrong pointer increment in conversation process code. svn-id: r55047
2010-12-26TOON: Fix problem when exiting the king caveSylvain Dupont
svn-id: r55042
2010-12-16VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointerMatthew Hoops
svn-id: r54927
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
svn-id: r54815
2010-11-28TOON: Attempt to fix crash when Bricabrac puts on his glassesTorbjörn Andersson
This was a regression in r54223, and it's the most direct fix I can think of. The problem seems to be that sys_Cmd_Remove_Scene_Anim() clears the character's _animationInstance while character::playAnim() is waiting "for the character to be ready". My fix was to treat _animationInstance NULL as another sign that the wait is over, but maybe the real fix is for sys_Cmd_Remove_Scene_Anim() to do more than just clear the variable, e.g. stop the script or something like that? svn-id: r54549
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-19COMMON: Cleanup EventRecorderMax Horn
svn-id: r54355
2010-11-13TOON: Fix free/malloc mismatchSylvain Dupont
svn-id: r54224
2010-11-13TOON: Fix more memory leaksSylvain Dupont
Mainly leaks in audio and animations svn-id: r54223
2010-11-13TOON: Fixed menu music leakSylvain Dupont
svn-id: r54222
2010-11-13TOON: Walk animation improvedSylvain Dupont
Smoothing direction changes. Still needs to be polished though. svn-id: r54221
2010-11-12TOON: Fix audio crashs and more memory leaksSylvain Dupont
svn-id: r54219