Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-05-25 | TOON: Add a safeguard to avoid dereferencing a null pointer in playAnim() | Strangerke | |
2014-02-28 | TOON: Reduce the scope of some more variables. | Strangerke | |
2014-02-28 | TOON: Reduce the scope of a couple of variables. | Strangerke | |
2014-02-28 | TOON: Remove double identical check. | Strangerke | |
2014-02-18 | TOON: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-14 | TOON: Use keycodes for hotkey handling. | Johannes Schickel | |
2014-02-14 | TOON: Ignore hotkeys when *any* modifier is used. | Johannes Schickel | |
This makes, for example, META+d also be ignored and not only CTRL+d etc. | |||
2014-02-14 | TOON: Do not use KeyState::hasFlags when only presence of any flag should be ↵ | Johannes Schickel | |
checked. hasFlags has the semantics to check whether *all* of the supplied flags are active. Toon looks like it rather wants to know whether any modifier is active and thus not use hasFlags. | |||
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-09 | TOON: Fix unintialized variables. Fix CID 1002424 | Strangerke | |
2013-11-09 | TOON: Fix uninitialized variable in audio. CID 1002729 | Strangerke | |
2013-10-30 | TOON: For consistency, replace the remaining strncpy by strlcpy | Strangerke | |
2013-10-30 | TOON: replace strncpy by strlcpy as suggested by LordHoto | Strangerke | |
2013-10-30 | TOON: Fix CID 1002728, 1002729, 1003215, 1002731, 1002730 | Strangerke | |
2013-10-30 | TOON: Fix CID 1004156 | Strangerke | |
2013-10-30 | TOON: Fix CID 1002430, 1002431, 1002727 | Strangerke | |
2013-10-30 | TOON: Fix CID 1002427, 1002428, 1002429 | Strangerke | |
2013-10-30 | TOON: Fix CID 1002425, 1002426, 1003214 | Strangerke | |
2013-10-29 | TOON: Fix CID 1002424 | Strangerke | |
2013-08-03 | TOON: Take advantage of Surface::getPixels. | Johannes Schickel | |
2013-08-03 | TOON: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel | |
2013-06-30 | TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking forever | sylvaintv | |
Canceled old character setFacing when a new one is issued during the character rotation. Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever" | |||
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-29 | TOON: Fix logical branch error. CID 1004062 | Eugene Sandulenko | |
2013-04-27 | TOON: Fix Uninitialized scalar variable CID 1003172, 1003173, 1003175, 1003176 | Strangerke | |
2013-04-25 | TOON: Fix memory leak | Willem Jan Palenstijn | |
2013-04-18 | ENGINES: Silence clang warning about unused private member _vm | Max Horn | |
This affects the Console / debugger classes of multiple engines. An alternative solution would have been to remove the unused _vm member vars. However, it seems likely that in the future, the _vm member could be useful for methods added to the console. So instead, we add a simple assert(_vm) to silence the clang warning. | |||
2013-01-13 | TOON: Fix return value of saveGameState/loadGameState. | Johannes Schickel | |
Formerly both returned an error, when the saving/loading succeeded, and success when it didn't. This fixes an incorrect dialog appearing when saving or loading via the GMM. | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-08-26 | Merge pull request #268 from clone2727/video-rewrite | Matthew Hoops | |
VideoDecoder upgrade & partial rewrite | |||
2012-08-16 | VIDEO: Remove setSystemPalette() | Matthew Hoops | |
2012-07-29 | Merge pull request #252 from DrMcCoy/detector_public_reportUnknown | Johannes Schickel | |
DETECTOR: Make reportUnknown() accessible to inherited AdvancedMetaEngine classes | |||
2012-07-25 | TOON: Fix delete[] formatting. | Johannes Schickel | |
2012-07-23 | VIDEO: Rewrite SmackerDecoder to use the new API | Matthew Hoops | |
2012-07-07 | TOON: Remove unecessary getSystem() function. | D G Turner | |
This was needed due to the unecessary protected shadow variable hiding the Engine superclass _system member variable. | |||
2012-07-03 | TOON: Slight cleanup in querySaveMetaInfos. | Johannes Schickel | |
2012-06-29 | TOON: Correct mismatched method definition against prototype. | D G Turner | |
Fixes bug #3539018 - "Toon: AmigaOS4 Compiler error in anim.cpp" | |||
2012-06-28 | TOON: Replace remaining int32 x,y,w and h coordinates with int16. | D G Turner | |
2012-06-27 | DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes | Sven Hesse | |
Since we need a FSNode parent for Mac resource forks, we need to change signature of detectGameFilebased(), too. | |||
2012-06-25 | TOON: Fix bug #3533291 - Crash in Russian Version | sylvaintv | |
The Russian-localized version of an animation contained an empty frame, added a check to skip the rendering. Bug #3533291: "TOON: Russian Version Crash at Voice Scanner" | |||
2012-06-16 | TOON: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-15 | TOON: Simplify code in Animation::drawFrameWithMaskAndScale(). | D G Turner | |
2012-06-14 | TOON: Fix two latent off-by-one errors in Character Class. | D G Turner | |
These were exposed by assertions from Common::Array usage. | |||
2012-06-14 | Merge branch 'toon-RAM-reduction' | D G Turner | |
2012-06-14 | TOON: Change Pathfinding weight buffers to uint16. | D G Turner | |
This should result in a significant saving in RAM usage. Have added warning outputs if the weights exceed the maximum limit. | |||
2012-06-14 | TOON: Replace Character _currentPath static buffers with Common::Array. | D G Turner | |