Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-10-04 | TOUCHE: Update list of files that contain translatable strings | Thierry Crozat | |
2014-02-18 | TOUCHE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2012-06-27 | TOUCHE: Report unknown game variant when using the file based fallback detector | Sven Hesse | |
Given the message Touche prints when it found a game, printing the MD5 sums of the files was probably what it expected the AdvancedDetector would do in the filebase fallback detector. This may have been true in the past, but it's not what it does anymore, rendering the message pointless. This fixes it by calling the now accessable reportUnknown method. | |||
2012-06-27 | DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes | Sven Hesse | |
Since we need a FSNode parent for Mac resource forks, we need to change signature of detectGameFilebased(), too. | |||
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-10-24 | TOUCHE: After discussion with clone2727 and eriktorbjorn, remove ↵ | Strangerke | |
GUIO_NOASPECT from Touche | |||
2011-10-24 | LAUNCHER: Add GUIO_NOASPECT to touche | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-06-14 | DETECTOR: Remove kADFlagPrintWarningOnFileBasedFallback | Max Horn | |
2011-06-14 | DETECTOR: Treat file based fallback like any other fallback method | Max Horn | |
2011-06-14 | DETECTOR: Merge ADParams into AdvancedMetaEngine | Max Horn | |
2011-06-10 | TOUCHE: Switch to alternate AdvancedMetaEngine, avoid ADParams | Max Horn | |
2011-06-10 | ENGINES: Change incorrect use of 'target' to 'gameid' | Max Horn | |
2011-05-16 | ENGINES: Unify engine names | Thierry Crozat | |
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS"). | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-11-07 | ENGINES: Unify code layout of all ADParams instances | Max Horn | |
svn-id: r54105 | |||
2010-06-17 | Add detection of original directory structure for Touche. | Travis Howell | |
svn-id: r49929 | |||
2010-06-15 | AdvancedDetector: Add new parameter directoryGlobs. | Eugene Sandulenko | |
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788 | |||
2010-06-14 | Extended advancedDetector with depth parameter. | Eugene Sandulenko | |
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653 | |||
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn | |
svn-id: r48287 | |||
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko | |
svn-id: r41272 | |||
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of ↵ | Max Horn | |
char pointers) svn-id: r41000 | |||
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵ | Jordi Vilalta Prat | |
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132 | |||
2009-02-07 | Make the subtitle settings in Options section of the global main menu ↵ | Travis Howell | |
optional, and enable only for game engines where subtitles settings are synced. svn-id: r36237 | |||
2009-01-29 | Moved AdvancedDetector from common/ to engines/ | Max Horn | |
svn-id: r36132 | |||
2008-12-07 | fixed readGameStateDescription() len parameter | Gregory Montoir | |
svn-id: r35282 | |||
2008-12-07 | reduced saveload code dup | Gregory Montoir | |
svn-id: r35276 | |||
2008-11-11 | Added save/load support from the GMM for the touche engine | Filippos Karapetis | |
svn-id: r35008 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-10-26 | Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵ | Filippos Karapetis | |
as discussed in patch #2122869 svn-id: r34854 | |||
2008-10-06 | Added new type Engine::Feature; pushed down some #include dependencies | Max Horn | |
svn-id: r34755 | |||
2008-09-11 | Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState". | Johannes Schickel | |
svn-id: r34495 | |||
2008-08-16 | Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵ | Christopher Page | |
GMM if the engine doesn't support it svn-id: r33921 | |||
2008-08-15 | Defined some MetaEngineFeatures for the engines, the launcher uses these ↵ | Christopher Page | |
features to allow/disallow loading and deleting saves svn-id: r33909 | |||
2008-07-29 | Added --list-saves support for TOUCHE | Christopher Page | |
svn-id: r33398 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-04-05 | Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵ | Max Horn | |
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413 | |||
2008-03-14 | Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵ | Max Horn | |
Common::ADGameDescription instead) svn-id: r31121 | |||
2008-03-14 | Advanced Detector: Changed fallback detector from a callback function ↵ | Max Horn | |
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119 | |||
2008-02-08 | Initial support for plugin types | Jordi Vilalta Prat | |
svn-id: r30825 | |||
2008-02-03 | Revised Engine plugin API to only provide a single func which returns a ↵ | Max Horn | |
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780 | |||
2008-02-03 | Changed "COMPATIBLITY" to "COMPATIBILITY". | Torbjörn Andersson | |
svn-id: r30754 | |||
2008-02-02 | Moved AdvancedMetaEngine to namespace Common | Max Horn | |
svn-id: r30736 | |||
2008-02-02 | New MetaEngine class (work in progress to replace the current Engine plugin ↵ | Max Horn | |
API with a more object oriented approach) svn-id: r30726 | |||
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko | |
svn-id: r29386 | |||
2007-09-26 | add polish version (bug report #1800500) | Gregory Montoir | |
svn-id: r29106 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 |