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path: root/engines/touche/detection.cpp
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2018-05-10ENGINES: Add unknown game variants to the game detector resultsBastien Bouclet
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2014-10-04TOUCHE: Update list of files that contain translatable stringsThierry Crozat
2014-02-18TOUCHE: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2012-06-27TOUCHE: Report unknown game variant when using the file based fallback detectorSven Hesse
Given the message Touche prints when it found a game, printing the MD5 sums of the files was probably what it expected the AdvancedDetector would do in the filebase fallback detector. This may have been true in the past, but it's not what it does anymore, rendering the message pointless. This fixes it by calling the now accessable reportUnknown method.
2012-06-27DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizesSven Hesse
Since we need a FSNode parent for Mac resource forks, we need to change signature of detectGameFilebased(), too.
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-10-24TOUCHE: After discussion with clone2727 and eriktorbjorn, remove ↵Strangerke
GUIO_NOASPECT from Touche
2011-10-24LAUNCHER: Add GUIO_NOASPECT to toucheStrangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-06-14DETECTOR: Remove kADFlagPrintWarningOnFileBasedFallbackMax Horn
2011-06-14DETECTOR: Treat file based fallback like any other fallback methodMax Horn
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10TOUCHE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-11-07ENGINES: Unify code layout of all ADParams instancesMax Horn
svn-id: r54105
2010-06-17Add detection of original directory structure for Touche.Travis Howell
svn-id: r49929
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-02-07Make the subtitle settings in Options section of the global main menu ↵Travis Howell
optional, and enable only for game engines where subtitles settings are synced. svn-id: r36237
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2008-12-07fixed readGameStateDescription() len parameterGregory Montoir
svn-id: r35282
2008-12-07reduced saveload code dupGregory Montoir
svn-id: r35276
2008-11-11Added save/load support from the GMM for the touche engineFilippos Karapetis
svn-id: r35008
2008-11-09- The GMM save dialog is now working for all engines which support the ↵Filippos Karapetis
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
svn-id: r34905
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵Max Horn
EngineFeature comments svn-id: r34896
2008-10-26Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵Filippos Karapetis
as discussed in patch #2122869 svn-id: r34854
2008-10-06Added new type Engine::Feature; pushed down some #include dependenciesMax Horn
svn-id: r34755
2008-09-11Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".Johannes Schickel
svn-id: r34495
2008-08-16Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵Christopher Page
GMM if the engine doesn't support it svn-id: r33921
2008-08-15Defined some MetaEngineFeatures for the engines, the launcher uses these ↵Christopher Page
features to allow/disallow loading and deleting saves svn-id: r33909
2008-07-29Added --list-saves support for TOUCHEChristopher Page
svn-id: r33398
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵Max Horn
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵Max Horn
Common::ADGameDescription instead) svn-id: r31121
2008-03-14Advanced Detector: Changed fallback detector from a callback function ↵Max Horn
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
svn-id: r30754
2008-02-02Moved AdvancedMetaEngine to namespace CommonMax Horn
svn-id: r30736
2008-02-02New MetaEngine class (work in progress to replace the current Engine plugin ↵Max Horn
API with a more object oriented approach) svn-id: r30726
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386