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path: root/engines/tsage/blue_force/blueforce_scenes0.h
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2014-02-18TSAGE: Make GPL headers consistent with themselves.Johannes Schickel
2013-11-02TSAGE: BF - Remove a couple of useless variables. Savegame compatibility ↵Strangerke
preserved.
2011-12-31TSAGE: BF - Fix for bug #3467502, crash when loading in map sceneStrangerke
2011-11-23TSAGE: Blue Force - Rename another variable, add a comment about a useless ↵Strangerke
(?) variable
2011-11-09TSAGE: BF - Map (50): rename a couple of parameters, remove two useless ↵Strangerke
variables and simplify checks
2011-11-09TSAGE: BF - intro (20): renaming objectsStrangerke
2011-09-27TsAGE: Remove trailing spacesStrangerke
Thanks LordHoto for reminding this
2011-09-24TSAGE: Fixed core engine display of background scene objectsPaul Gilbert
2011-09-22TSAGE: Bugfix for Exit cursor remaining active after leaving motorcyclePaul Gilbert
2011-09-13TSAGE: Further UI visibility fixes for Scene 50 (Map)Paul Gilbert
2011-09-12TSAGE: Fixed saving game in scene 60Paul Gilbert
2011-09-11TSAGE: Reworked item startAction calls from void to bool, to accommodate ↵Paul Gilbert
Blue Force changes
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-15TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces ↵Paul Gilbert
within tSage
2011-08-15TSAGE: Started implementing Blue Force Scene #50Paul Gilbert
2011-08-14TSAGE: Separated Ringworld and Blue Force game logic into their own namespacesPaul Gilbert
2011-08-14TSAGE: Further changes to Blue Force scenes, and started implementing scene 109Paul Gilbert
2011-08-13TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into ↵Paul Gilbert
separate sub-folderes