Age | Commit message (Collapse) | Author |
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reporting it.
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This will be the first half of properly handling on screen dirty rects.
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This reverts commit f69dfba21a5d4be8cc60a20a0dd0628717fa5373.
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The character name doesn't seem case sensitive in R2R
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This should help improve performance when scalers are being used.
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This makes the name match with the name of the STL function with the same
behavior.
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This matches the casing of the original engine name.
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proper named methods
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The start/intro dialog, the inventory dialog and the conversation
dialog now call delayMillis() in their event loop. This is
consistent with how the action menu dialog already worked.
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serialiser -> serializer
synchronise -> synchronize
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Savegames from revisions bf9b98f and 4f70162d are now version 2 savegames
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synchronisation methods
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This fixes a problem with the text being removed, but the game still waiting for the original period until doing another action
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remaining gfx glitches
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scene changes
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SceneManager::_sceneNumber
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Instead of passing an uninitialized dummy va_list to Action::attached we just
pass the va parameter from SequenceManager::attached to it now, since that
parameter is not used in Action::attached, it is safe to do that.
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those.
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It is not safe to assume one can construct a va_list by using NULL. Instead I
created a temporary (uninitialized!) dummy, which is passed in the call to the
Action::attached implementation. I added a TODO to resolve this temporary hack.
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classes
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