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path: root/engines/tsage/converse.cpp
AgeCommit message (Collapse)Author
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-09-18TSAGE: Fix for sequence manager when using a Blue Force specific opcodePaul Gilbert
2011-09-08TSAGE: More core functionality needed for Blue ForcePaul Gilbert
2011-09-06TSAGE: Some cleanup of Blue Force Scene 300, and implementing Scene 190Paul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-14TSAGE: Implemented changes in SequenceManager introduced by Blue ForcePaul Gilbert
2011-07-18TSAGE: Bugfix to make Return to Launcher work correctlyPaul Gilbert
2011-05-24TSAGE: Created stub classes for ASound and Sound, and reworked engine to use ↵Paul Gilbert
proper named methods
2011-05-15TSAGE: Made some dialogs less CPU hungryeriktorbjorn
The start/intro dialog, the inventory dialog and the conversation dialog now call delayMillis() in their event loop. This is consistent with how the action menu dialog already worked.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-05TSAGE: Fixed problem with text being partly off-screen in Scene #9500Paul Gilbert
2011-05-04TSAGE: Bugfix for skipping cutscenes correctlyPaul Gilbert
2011-05-04TSAGE: Some more conversions to US Englishmd5
2011-05-04TSAGE: Switched to American English, after the relevant discussion on -devel:md5
serialiser -> serializer synchronise -> synchronize
2011-05-04TSAGE: Bumped up savegame version, so that the old savegames are still usablemd5
Savegames from revisions bf9b98f and 4f70162d are now version 2 savegames
2011-05-03TSAGE: Add missing calls to inherited method in various class ↵Paul Gilbert
synchronisation methods
2011-05-03TSAGE: Bugfixes to savegames when the scene is showing an alternate screenPaul Gilbert
2011-05-01TSAGE: Fix timing delay when clicking to remove on-screen messages earlyPaul Gilbert
This fixes a problem with the text being removed, but the game still waiting for the original period until doing another action
2011-04-30TSAGE: Rename setPriority2 to setPriority for disambiguationstrangerke
2011-04-26TSAGE: Gave proper names to several previously unnamed fieldsPaul Gilbert
2011-04-25TSAGE: Bugfixes for Ringworld demo - demo is now completable with some ↵Paul Gilbert
remaining gfx glitches
2011-04-25TSAGE: Combined the resource files into a single generic overall ResourceManagerPaul Gilbert
2011-04-20TSAGE: Cleaner bugfix for text colours being incorrectPaul Gilbert
2011-04-20TSAGE: Fix problem with text appearing with random background colours after ↵Paul Gilbert
scene changes
2011-04-19TSAGE: Changed Scene::_sceneNumber to avoid confusion with ↵Paul Gilbert
SceneManager::_sceneNumber
2011-04-17TSAGE: Fix subtle bug in StripManager. This fixes scene 2222.strangerke
2011-04-14ALL: centre -> centerMax Horn
2011-04-14ALL: colour -> colorMax Horn
2011-04-13TSAGE: Silence uninitialized variable usage warning.Johannes Schickel
Instead of passing an uninitialized dummy va_list to Action::attached we just pass the va parameter from SequenceManager::attached to it now, since that parameter is not used in Action::attached, it is safe to do that.
2011-04-13TSAGE: Fix two GCC warnings (which were bugs). Thanks LordHoto for reporting ↵strangerke
those.
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-04-13TSAGE: Fix compilation on NDS.Johannes Schickel
It is not safe to assume one can construct a va_list by using NULL. Instead I created a temporary (uninitialized!) dummy, which is passed in the call to the Action::attached implementation. I added a TODO to resolve this temporary hack.
2011-04-09TSAGE: Compilation fixes for GCCPaul Gilbert
2011-04-08TSAGE: Renamed OBJFLAG_100 as OBJFLAG_HIDEPaul Gilbert
2011-03-23TSAGE: Implemented Scene #4025 - Village - Puzzle BoardPaul Gilbert
2011-03-19TSAGE: Bugfix to the sequence manager to treat parameters as signed integersPaul Gilbert
2011-03-12TSAGE: Bugfix to refresh the screen when leaving a close-up conversationPaul Gilbert
2011-03-08TSAGE: Properly implemented immediate fade when drawing active speakersPaul Gilbert
2011-02-23TSAGE: Reworked code to separate Ringworld specific code from core engine ↵Paul Gilbert
classes
2011-02-22TSAGE: Initial implementation of more game scenes and support classesPaul Gilbert
2011-02-18TSAGE: Started fleshing out the SoundHandler classPaul Gilbert
2011-02-16TSAGE: Bugfix for SequenceManager sequences ending immediatelyPaul Gilbert
2011-02-14TSAGE: Bugfix for speaking text being hidden when the same speaker speaks ↵Paul Gilbert
multiple times
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert