Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1002418
|
|
reporting it.
|
|
|
|
This will be the first half of properly handling on screen dirty rects.
|
|
This reverts commit f69dfba21a5d4be8cc60a20a0dd0628717fa5373.
|
|
The character name doesn't seem case sensitive in R2R
|
|
This should help improve performance when scalers are being used.
|
|
|
|
|
|
|
|
|
|
This makes the name match with the name of the STL function with the same
behavior.
|
|
|
|
|
|
|
|
|
|
This matches the casing of the original engine name.
|
|
|
|
|
|
proper named methods
|
|
The start/intro dialog, the inventory dialog and the conversation
dialog now call delayMillis() in their event loop. This is
consistent with how the action menu dialog already worked.
|
|
|
|
|
|
|
|
|
|
serialiser -> serializer
synchronise -> synchronize
|
|
Savegames from revisions bf9b98f and 4f70162d are now version 2 savegames
|
|
synchronisation methods
|
|
|
|
This fixes a problem with the text being removed, but the game still waiting for the original period until doing another action
|