aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/converse.cpp
AgeCommit message (Collapse)Author
2016-03-14TSAGE: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2014-02-24R2R: Fix bug #6547 - Invalid cursor during dialogsStrangerke
2014-02-18TSAGE: Make GPL headers consistent with themselves.Johannes Schickel
2013-12-19TSAGE: Some renaming in StripManagerStrangerke
2013-11-24TSAGE: Fix to prevent saving or loading when conversation dialogs are activePaul Gilbert
2013-11-10TSAGE: Janitorial - Remove trailing spaces and tabsStrangerke
2013-11-10TSAGE: Rename VisualSpeaker methods proc15 and proc16Paul Gilbert
2013-10-26TSAGE: Rename further proc12 methods to proper namesPaul Gilbert
2013-10-19TSAGE: Bugfixes for voice playback to work in conversationsPaul Gilbert
2013-10-06TSAGE: Silence GCC warning.Torbjörn Andersson
2013-10-06TSAGE: Further bugfixes for R2R Bridge conversationsPaul Gilbert
2013-08-22TSAGE: Replace some British English by American EnglishStrangerke
2013-08-17TSAGE: Fix for talking to chief in R2R scene 1100Paul Gilbert
2013-08-15TSAGE: Bugfixes for R2R canyon fight with trooperPaul Gilbert
2013-07-30TSAGE: Bugfixes for giving reader to MirandaPaul Gilbert
2013-07-30TSAGE: Further fix for R2R conversationsPaul Gilbert
2013-07-29TSAGE: Fixes for R2R extended conversationsPaul Gilbert
2013-07-28TSAGE: Fix for clearing conversation dialogsPaul Gilbert
2013-07-28TSAGE: Corrected display of R2R conversation dialog borderPaul Gilbert
2013-07-28TSAGE: Correct R2R width of conversation dialogPaul Gilbert
2013-07-28TSAGE: Fixes for R2R text positioning in conversation dialogsPaul Gilbert
2013-07-28TSAGE: Added R2R conversation dialog text and removal codePaul Gilbert
2013-07-25TSAGE: Added new R2R conversation decoding logicPaul Gilbert
2013-07-09TSAGE: Implemented missing visual speaker methods for R2RPaul Gilbert
2013-07-07TSAGE: Fix for visual speakers animation in R2RPaul Gilbert
2013-04-29TSAGE: Fix some non-initialized variables. CID 1002415, 1002416, 1002417, ↵Strangerke
1002418
2012-08-07TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for ↵Strangerke
reporting it.
2012-01-04TSAGE: Added needed speaker method call for R2R in StripManager::signalPaul Gilbert
2012-01-01TSAGE: Do all screen drawing in an intermediate temporary screen surface.Paul Gilbert
This will be the first half of properly handling on screen dirty rects.
2012-01-01TSAGE: Revert buggy implementation of dirty rectsPaul Gilbert
This reverts commit f69dfba21a5d4be8cc60a20a0dd0628717fa5373.
2011-12-22TSAGE: Work around a data issue in R2R.Strangerke
The character name doesn't seem case sensitive in R2R
2011-12-18TSAGE: Implemented dirty rect handling in the enginePaul Gilbert
This should help improve performance when scalers are being used.
2011-12-12TSAGE: Bugfixes and extra commenting for R2R conversation displayPaul Gilbert
2011-12-12TSAGE: Implemented R2R changes to StripManager::signalPaul Gilbert
2011-12-11TSAGE: Added loading of conversation data that will be needed for R2RPaul Gilbert
2011-11-17TSAGE: Added new properties and stubs needed for new R2RW functionalityPaul Gilbert
2011-11-16COMMON: Rename Common::set_to to Common::fill.Johannes Schickel
This makes the name match with the name of the STL function with the same behavior.
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-09-18TSAGE: Fix for sequence manager when using a Blue Force specific opcodePaul Gilbert
2011-09-08TSAGE: More core functionality needed for Blue ForcePaul Gilbert
2011-09-06TSAGE: Some cleanup of Blue Force Scene 300, and implementing Scene 190Paul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-14TSAGE: Implemented changes in SequenceManager introduced by Blue ForcePaul Gilbert
2011-07-18TSAGE: Bugfix to make Return to Launcher work correctlyPaul Gilbert
2011-05-24TSAGE: Created stub classes for ASound and Sound, and reworked engine to use ↵Paul Gilbert
proper named methods
2011-05-15TSAGE: Made some dialogs less CPU hungryeriktorbjorn
The start/intro dialog, the inventory dialog and the conversation dialog now call delayMillis() in their event loop. This is consistent with how the action menu dialog already worked.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-05TSAGE: Fixed problem with text being partly off-screen in Scene #9500Paul Gilbert
2011-05-04TSAGE: Bugfix for skipping cutscenes correctlyPaul Gilbert
2011-05-04TSAGE: Some more conversions to US Englishmd5