Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This will be the first half of properly handling on screen dirty rects.
|
|
This reverts commit f69dfba21a5d4be8cc60a20a0dd0628717fa5373.
|
|
This puts them all in the common SceneHotspot class, rather than each game having their own repeated implementations of them.
|
|
|
|
R2R SceneExt::display
|
|
enableControl
|
|
This should help improve performance when scalers are being used.
|
|
|
|
|
|
|
|
|
|
|
|
This fixes the problem where the player wouldn't face in the direction they were walking in.
|
|
They were false positives, but easy to work around.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2 as well
|
|
|
|
|
|
|
|
and Return to Ringworld
|
|
|
|
|
|
|
|
|
|
|
|
This affects the inspection cut-scene on Day 2
|
|
and Blue Force
This fixes bug #3422141, which was also caused by special checks introduced to try and handle Blue Force hotspots differently
|
|
|
|
|