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path: root/engines/tsage/core.cpp
AgeCommit message (Expand)Author
2011-04-13TSAGE: Fixed warnings identified by BuildbotPaul Gilbert
2011-04-13TSAGE: Change palette code from 4-byte to 3-byte palettesPaul Gilbert
2011-04-13TSAGE: Fix a crash using the new palette effect. It still doesn't show much...strangerke
2011-04-12TSAGE: Implement most of the scene 9900. New palette animation is currently b...strangerke
2011-04-12TSAGE: Reworked the 'probe approaching rocks' cut-scene to work correctlyPaul Gilbert
2011-04-10TSAGE: Lots more bugfixes for Scene #6100Paul Gilbert
2011-04-09Merge remote branch 'remotes/Strangerke/master' into tsagePaul Gilbert
2011-04-09TSAGE: Cleanup: rename quickInit() methods into setup() for naming consistencystrangerke
2011-04-09TSAGE: Slight re-ordering of method calls in SceneHandler::dispatchPaul Gilbert
2011-04-09TSAGE: Corrections to palette rotationPaul Gilbert
2011-04-09TSAGE: Clarified ObjectMover _field6E as _regionIndexPaul Gilbert
2011-04-09TSAGE: Compilation fixes for GCCPaul Gilbert
2011-04-08Merge branch 'tsage' of http://github.com/dreammaster/scummvmstrangerke
2011-04-08TSAGE: move NamedHotspot back into core. Replace HotspotBase4300 by NamedHots...strangerke
2011-04-08TSAGE: Switched the startup scene from Scene #30 to Scene #1000 (Title Screen)Paul Gilbert
2011-04-08TSAGE: Move SceneHotspot_3 to Scene10, rename unknown fields, fix sword bug i...strangerke
2011-04-08TSAGE: Renamed other previously unnamed object flag constantsPaul Gilbert
2011-04-08TSAGE: Renamed OBJFLAG_100 as OBJFLAG_HIDEPaul Gilbert
2011-04-08TSAGE: Fixed problem with pathfinder add extra unnecessary stepsPaul Gilbert
2011-04-05TSAGE: Reimplemented the old _sceneObjectListeners as _altSceneObjectsPaul Gilbert
2011-04-03TSAGE: Fix movement bug with the ObjectMover2 classPaul Gilbert
2011-04-03Merge remote branch 'remotes/Strangerke/master' into tsagePaul Gilbert
2011-04-03TSAGE: Properly implemented the PlayerMover2 classPaul Gilbert
2011-03-29TSAGE: Implement scene 7700.strangerke
2011-03-22TSAGE: Implemented Scene #4010 - Village - By LanderPaul Gilbert
2011-03-21TSAGE: Bugfixes for animations in Scene #4000Paul Gilbert
2011-03-21TSAGE: In progress work on Scene #4000Paul Gilbert
2011-03-19TSAGE: Implemented Scene 2400 - Descending in LanderPaul Gilbert
2011-03-19TSAGE: Replaced some values with proper constantsPaul Gilbert
2011-03-17TSAGE: Bugfixes for player movement in wide-screen scenesPaul Gilbert
2011-03-12TSAGE: Bugfix for cloning the SceneObjectWrapper when a SceneObject is clonedPaul Gilbert
2011-03-09TSAGE: Fixed memory leak when changing SceneObjectWrapper objectsPaul Gilbert
2011-03-08TSAGE: Bugfix to increment data block lock counter when a Visage is clonedPaul Gilbert
2011-03-06TSAGE: Changes to cursor handling that more accurately replicates the originalPaul Gilbert
2011-03-06TSAGE: Fix stack overrun in the pathfinderPaul Gilbert
2011-03-06TSAGE: Bugfix for correctly erasing on-screen text when it gets removedPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1400 - Arriving at RingworldPaul Gilbert
2011-02-27TSAGE: Bugfix for loading scenes without a palettePaul Gilbert
2011-02-27TSAGE: Bugfix for correctly setting object frame numbersPaul Gilbert
2011-02-27TSAGE: Fixed bug with scene mode being used incorrectly as the scene load flagPaul Gilbert
2011-02-27TSAGE: Bugfix to enable palette rotationPaul Gilbert
2011-02-26TSAGE: Bugfix for credits animations in Scene 1000Paul Gilbert
2011-02-26TSAGE: Bugfixes for drawing objects in wide screen areasPaul Gilbert
2011-02-24TSAGE: Bugfixes for Scene 60 - Flycycle ControlsPaul Gilbert
2011-02-23TSAGE: Added code to the sound handler stub methods to properly flag sounds a...Paul Gilbert
2011-02-23TSAGE: Added proper cursor showing when the scene changesPaul Gilbert
2011-02-22TSAGE: Initial implementation of more game scenes and support classesPaul Gilbert
2011-02-18TSAGE: Started fleshing out the SoundHandler classPaul Gilbert
2011-02-16TSAGE: Bugfix to correctly draw objects on-screen in double-width scrolling s...Paul Gilbert
2011-02-16TSAGE: Fix another pathfinding bug that was causing infinite loops in some casesPaul Gilbert