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path: root/engines/tsage/core.cpp
AgeCommit message (Collapse)Author
2013-12-06TSAGE: R2R - Add _effect initialization in BackgroundSceneObject::setup2()Strangerke
2013-11-28TSAGE: R2R fix for zoomed speaking characters appearing correctlyPaul Gilbert
2013-11-28TSAGE: Fix savegame issueStrangerke
2013-11-26TSAGE: BF - Remove some useless variables, some renamingStrangerke
2013-11-24TSAGE: R2R - rename _actorDestPosStrangerke
2013-11-23TSAGE: Added new palette rotation code, to fix R2R rimwall vechile scenePaul Gilbert
2013-11-23TSAGE: Further fixes for object centroid handlingPaul Gilbert
2013-11-23TSAGE: In progress work and bugfixes for R2R centroid handlingPaul Gilbert
2013-11-12TSAGE: R2R Fix for restoriong scenes with objects using a shadow mapPaul Gilbert
2013-11-12TSAGE: Fix for positioning R2R text to account for screen boundaryPaul Gilbert
2013-11-10TSAGE: Janitorial - Remove trailing spaces and tabsStrangerke
2013-11-05TSAGE: Implemented R2R shadowing effectPaul Gilbert
2013-11-04TSAGE: Renamings for effects and shadow palette mapPaul Gilbert
2013-10-30TSAGE: Fix a bug pointed by wjpStrangerke
2013-10-29TSAGE: Fix CID 1003170Strangerke
2013-10-20TSAGE: Further R2R fixes for voice playback looking at hotspotsPaul Gilbert
2013-10-20TSAGE: Fix for correctly setting up playing voice numberPaul Gilbert
2013-10-16TSAGE: Fixes for calling voice playback correctly when showing on-screen textPaul Gilbert
2013-10-10TSAGE: Cleaner implementation of saving disable codePaul Gilbert
2013-10-10TSAGE: Disable saving in R2R when actors have been copied to the backgroundPaul Gilbert
2013-10-07TSAGE: Fixes for not allowing walk cursor to be selected when walking disabledPaul Gilbert
2013-10-07TSAGE: R2R changes to UI disablement to match the originalPaul Gilbert
2013-10-05TSAGE: R2R bugfix for objects being removed and then readded incorrectlyPaul Gilbert
2013-09-29TSAGE: Implemented proper R2R object/player shadingPaul Gilbert
2013-09-25TSAGE: Renaming and bugfixes for R2R confrontationPaul Gilbert
2013-09-16TSAGE: Bugfixes and renaming for entering ARM hanger, and more for Spill ↵Paul Gilbert
Mountains
2013-09-15TSAGE: GFX fix for changing to a standard screen from a full height screenPaul Gilbert
2013-09-14TSAGE: Initial bugfixes and renaming for R2R balloon scenePaul Gilbert
2013-09-08TSAGE: Fixes and renaming for R2R rim scenePaul Gilbert
2013-09-01TSAGE: Fix for reseting linked actors in R2R when changing scenePaul Gilbert
2013-08-22TSAGE: Replace some British English by American EnglishStrangerke
2013-08-18TSAGE: Fixes for speaking to Seeker and donning suit in R2R landing bayPaul Gilbert
2013-08-18TSAGE: Fixes for displaying landing bay control panelPaul Gilbert
2013-08-11TSAGE: Added missing logic for copying foreground to background in R2R scene ↵Paul Gilbert
1100
2013-07-20TSAGE: Work on setup of R2R engine palette mapsPaul Gilbert
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-07-13TSAGE: Fixes for R2R Crane ControlsPaul Gilbert
2013-07-06TSAGE: Fix for refreshing background and vertical sprite flipping in R2R ↵Paul Gilbert
scene 1200
2013-07-05TSAGE: Bugfix for disappearing player in R2R scene 1200Paul Gilbert
2013-06-30TSAGE: Fix handle leak in resource managerPaul Gilbert
2013-04-29TSAGE: Fix some non-initialized variables and missing va_end(). CID 1002103, ↵Strangerke
100214, 1002403, 1002404, 1002405, 1002406, 1002407, 1002408, 1002409, 1002410, 1002411, 1002412, 1002413, 1002414,
2012-02-27TSAGE: Bugfixes for R2R animation playerPaul Gilbert
2012-02-26TSAGE: Implemented the initial loading logic for R2R animation playerPaul Gilbert
2012-02-18TSAGE: Disable right click in R2R Scene 1330Paul Gilbert
2012-02-05TSAGE: Initial implementation of R2R Scene 180Paul Gilbert
2012-01-07TSAGE: R2R - Implement scene 1100Strangerke
2012-01-04TSAGE: Explain function of sub_F8E5_calculatePointWillem Jan Palenstijn
2012-01-04TSAGE: Implemented the changes needed for R2R SceneActor::dispatchPaul Gilbert
2012-01-03TSAGE: Add _field8A to SceneObject, use it in R2R scene 3600Strangerke
2012-01-01TSAGE: Do all screen drawing in an intermediate temporary screen surface.Paul Gilbert
This will be the first half of properly handling on screen dirty rects.