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path: root/engines/tsage/detection_tables.h
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2016-02-28TSAGE: Remove ADGF_TESTING from Return to Ringworld.Kirben
2015-08-16TSAGE: Disable Sherlock logo code in TsAGE engine by defaultPaul Gilbert
Now that we have the code completely implemented inside the Sherlock engine, we don't need the TsAGE engine detecting the Logo anymore
2015-05-21TSAGE: Implemented game startup code for Sherlock LogoPaul Gilbert
2015-05-19TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo displayPaul Gilbert
2014-02-18TSAGE: Make GPL headers consistent with themselves.Johannes Schickel
2014-01-05TSAGE: R2R Demo - unstable -> testingStrangerke
2013-12-31TSAGE: Add detection entry for R2R CD DemoStrangerke
2013-11-30TSAGE: Change Return to Ringworld from unstable to testingPaul Gilbert
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2012-07-19TSAGE: Changed '0' to 'ADGF_NO_FLAGS' in detection tablesPaul Gilbert
2012-07-18TSAGE: Altered the ADGF_TESTING flags for Blue ForcePaul Gilbert
2012-02-18TSAGE: Disabled Spanish Blue Force detection entryPaul Gilbert
2012-02-06TSAGE: Add detection entry for Blue Force Spanish CDPaul Gilbert
2011-12-19TSAGE: Blue Force is now ready for testingTarek Soliman
2011-12-12TSAGE: Bugfixes and extra commenting for R2R conversation displayPaul Gilbert
2011-11-01TSAGE: Removed game stubs for GeekwadPaul Gilbert
2011-10-31TSAGE: Added skeleton for GeekwadPaul Gilbert
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-22TSAGE: Beginnings of support for Return to RingworldPaul Gilbert
2011-10-20TSAGE: Remove the ADGF_TESTING flag from Ringworld detection entriesPaul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-14TSAGE: Change Blue Force detection entries to include GF_ALT_REGIONS flagPaul Gilbert
This ensures it uses the correct walk region loading code
2011-08-06TSAGE: Flag Blue Force with ADGF_UNSTABLETarek Soliman
2011-08-06TSAGE: Flag CD titles with ADGF_CDTarek Soliman
2011-08-07TSAGE: Changed game Id from 'ring' to 'ringworld'Paul Gilbert
This should help avoid name conflicts in the future with the Ring engine
2011-08-05TSAGE: Updated Ringworld detection entries to ADGF_TESTINGPaul Gilbert
2011-07-07TSAGE: Add Spanish CD Detection Entry From Bug #3357777D G Turner
2011-06-21TSAGE: Disable SFX and speech volume sliders for all gamesPaul Gilbert
2011-06-16TSAGE: flag all WIP games with ADGF_UNSTABLETarek Soliman
all
2011-06-16TSAGE: Added correct 5000 byte MD5 for Ringworld Demo #2Paul Gilbert
2011-06-10TSAGE: Update MD5 for ringworld demo #1Strangerke
2011-06-10TSAGE: Detect using MD5 based on 5000 bytes instead of unlimitedStrangerke
2011-05-13TSAGE: Add detection for some versions of Blue Forcestrangerke
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-26TSAGE: Implemented scene priority changes introduced in Ringworld CD & ↵Paul Gilbert
Floppy Demo #2
2011-04-25TSAGE: Added framework for playing the Ringworld demoPaul Gilbert
2011-04-25TSAGE: Added detection entry for Ringworld DemoPaul Gilbert
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-03-13TSAGE: Add detection for "First Wave" ringworld (english)strangerke
2011-03-12TSAGE: Separated out detection tables into the standard detection_tables.hPaul Gilbert