Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-04 | TSAGE: Add extra event manager fields to savegames | Paul Gilbert | |
This should correctly handle re-enabling the cursor when restoring savegames. | |||
2011-05-16 | TSAGE: Fix for crash when hiding cursor in Ringworld demo | Paul Gilbert | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-11 | TSAGE: Rework parts of the cursor code to better match the original | Paul Gilbert | |
This also fixes the problem with the cursor appearing in cutscenes when you press any key | |||
2011-05-10 | TSAGE: Fix a glitch in setCursor() | strangerke | |
2011-04-28 | TSAGE: Added code to handle visual differences in Demo help dialog | Paul Gilbert | |
2011-04-25 | TSAGE: Combined the resource files into a single generic overall ResourceManager | Paul Gilbert | |
2011-04-14 | ALL: colour -> color | Max Horn | |
2011-04-13 | TSAGE: Always initialise the event in getEvent() | eriktorbjorn | |
This fixes Valgrind warnings when getEvent() is called when there are no pending events at all. | |||
2011-04-13 | TSAGE: "Cosmetic" cleanups | strangerke | |
2011-04-09 | TSAGE: Fixing memory leaks | Paul Gilbert | |
2011-03-06 | TSAGE: Changes to cursor handling that more accurately replicates the original | Paul Gilbert | |
2011-02-16 | TSAGE: Rework the logic for showing the cursor in new scenes.cpp | Paul Gilbert | |
I'm still not completely happy with how it's implemented, and the original code is very obtuse when it comes to cursor display; it will likely need further investigation later on so the cursor doesn't appear in cut-scene scenes | |||
2011-02-14 | TSAGE: Added the engine in a separate branch | Paul Gilbert | |