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path: root/engines/tsage/events.h
AgeCommit message (Collapse)Author
2011-10-24TSAGE: Rename of inventory constants and scene objects for first R2 scenePaul Gilbert
2011-10-22TSAGE: Beginnings of support for Return to RingworldPaul Gilbert
2011-10-18TSAGE: Bugfix for using caravan key, and give item a proper namePaul Gilbert
2011-10-06TSAGE: Implemented Blue Force scene 271 - Living Room/Kitchen #2Paul Gilbert
2011-10-02TSAGE: Implemented Blue Force 570 - ComputerPaul Gilbert
2011-10-01TSAGE: Implemented Blue Force scene 560Paul Gilbert
2011-09-27TsAGE: Remove trailing spacesStrangerke
Thanks LordHoto for reminding this
2011-09-18TSAGE: Implemented Blue Force scene 360 - Future Wave InteriorPaul Gilbert
2011-09-18TSAGE: In Blue Force, cursor doesn't reset to Walk after doing actionsPaul Gilbert
2011-09-08TSAGE: More core functionality needed for Blue ForcePaul Gilbert
2011-09-04TSAGE: Added missing default item response code logic in Blue ForcePaul Gilbert
2011-09-04TSAGE: Implemented missing interface functionality, including gun loading dialogPaul Gilbert
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first ↵Paul Gilbert
in-game scene
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-03TSAGE: Bugfix to correctly display cursor after loading a savegame if ↵Paul Gilbert
appropriate
2011-06-27TSAGE: Separated the sound manager processing into it's own threadPaul Gilbert
This will be necessary with the introduction of the Sound FX driver, since the sound manager will do the processing for both drivers, but each will need to do their own output in their AudioStream thread
2011-06-04TSAGE: Add extra event manager fields to savegamesPaul Gilbert
This should correctly handle re-enabling the cursor when restoring savegames.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-11TSAGE: Rework parts of the cursor code to better match the originalPaul Gilbert
This also fixes the problem with the cursor appearing in cutscenes when you press any key
2011-05-04TSAGE: Some more conversions to US Englishmd5
2011-05-04TSAGE: Switched to American English, after the relevant discussion on -devel:md5
serialiser -> serializer synchronise -> synchronize
2011-04-28TSAGE: Added code to handle visual differences in Demo help dialogPaul Gilbert
2011-04-14ALL: colour -> colorMax Horn
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-03-06TSAGE: Changes to cursor handling that more accurately replicates the originalPaul Gilbert
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert