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path: root/engines/tsage/globals.cpp
AgeCommit message (Expand)Author
2011-10-22TSAGE: Hooking up Return to Ringworld to display the user interfacePaul Gilbert
2011-10-22TSAGE: Beginnings of support for Return to RingworldPaul Gilbert
2011-10-22TSAGE: Bugfixes for arresting Green in BF Scene 355Paul Gilbert
2011-10-18TSAGE: Blue Force - Implement intro scene 140Strangerke
2011-10-17TSAGE: Blue Force - Implement scene 115.Strangerke
2011-10-10TSAGE: Implemented Blue Force scene 180 - Front of HomePaul Gilbert
2011-10-09TsAGE: Add globals used in scene 910Strangerke
2011-10-09TSAGE: Changed Blue Force startup back to title screen and fixed some startup...Paul Gilbert
2011-10-06TSAGE: Implemented Blue Force scene 271 - Living Room/Kitchen #2Paul Gilbert
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-10-01TSAGE: Implemented Blue Force scene 560Paul Gilbert
2011-09-26TSAGE: Implemented Blue Force scene 410Paul Gilbert
2011-09-23TSAGE: Implement Blue Force Scene 900Strangerke
2011-09-23TSAGE: Fixes for conversation in Blue Force scene 340Paul Gilbert
2011-09-20TSAGE: Implemented Blue Force scene 355 - Future Wave exteriorPaul Gilbert
2011-09-17TSAGE: Implemented Blue Force scene 385 - City HallPaul Gilbert
2011-09-16TSAGE: Implemented Blue Force scene 840 - Boat RentalsPaul Gilbert
2011-09-15TSAGE: Fix problem with UI disappearing after using mapPaul Gilbert
2011-09-13TSAGE: Further UI visibility fixes for Scene 50 (Map)Paul Gilbert
2011-09-13TSAGE: Synchronise UI fields in savegames so it is correctly shown when resto...Paul Gilbert
2011-09-11TSAGE: Implemented Scene 666 - Death ScenePaul Gilbert
2011-09-11TSAGE: Reworked item startAction calls from void to bool, to accommodate Blue...Paul Gilbert
2011-09-10TSAGE: Cleaned up the savegame code, and enabled it for Blue ForcePaul Gilbert
2011-09-08TSAGE: More core functionality needed for Blue ForcePaul Gilbert
2011-09-05TSAGE: Further user interface fixes, and minor dialog tweaksPaul Gilbert
2011-09-04TSAGE: Added missing default item response code logic in Blue ForcePaul Gilbert
2011-09-04TSAGE: Implemented missing interface functionality, including gun loading dialogPaul Gilbert
2011-08-31TSAGE: Implemented missing functionality for first game scenePaul Gilbert
2011-08-28TSAGE: Added lots of original source names from debugger, further work on fir...Paul Gilbert
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first i...Paul Gilbert
2011-08-23TSAGE: Started implementation of Blue Force UI classesPaul Gilbert
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-16TSAGE: Completed Blue Force Scene #100Paul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
2011-08-15TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces with...Paul Gilbert
2011-08-14TSAGE: Separated Ringworld and Blue Force game logic into their own namespacesPaul Gilbert
2011-08-13TSAGE: Fix crash when exiting whilst a palette rotation is activePaul Gilbert
2011-08-13TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into ...Paul Gilbert
2011-08-11TSAGE: Implemented new Globals for Blue Force, and beginnings of implementati...Paul Gilbert
2011-06-22TSAGE: Clarified Globals::_sceneListeners as Globals::_soundsPaul Gilbert
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-19Merge remote branch 'remotes/dreammaster/tsage_sound'Paul Gilbert
2011-06-04TSAGE: Bugfixes for displaying thick borders on default buttonsPaul Gilbert
2011-06-04TSAGE: Moved graphic edge adjustment amount to a global variablePaul Gilbert
2011-06-03TSAGE: Add proper colors to buttons in the CD version of ringworldStrangerke
2011-05-28TSAGE: Add specific initialization for ringworld CD, fixing the color of the ...strangerke
2011-05-27TSAGE: Tweaks to the destructor sequence to fix crashesPaul Gilbert
2011-05-27TSAGE: Bugfixes for sound de-initialisationPaul Gilbert
2011-05-17TSAGE: Name the RandomSourceMax Horn
2011-05-14TSAGE: Added skeleton game class for Blue ForcePaul Gilbert