Age | Commit message (Expand) | Author |
2011-04-17 | ALL/GRAPHICS: Remove Surface::bytesPerPixel. | Johannes Schickel |
2011-04-17 | TSAGE: Properly setup the pixel format in GfxSurface::lockSurface. | Johannes Schickel |
2011-04-17 | TSAGE: Prefer Surface::create taking a PixelFormat over the one taking a byte... | Johannes Schickel |
2011-04-17 | TSAGE: Fix glitches with incorrect pixels on the edges of zoomed objects | Paul Gilbert |
2011-04-15 | TSAGE: Changed palette code back to using a byte array | Paul Gilbert |
2011-04-14 | ALL: centre -> center | Max Horn |
2011-04-14 | ALL: colour -> color | Max Horn |
2011-04-13 | TSAGE: "Cosmetic" cleanups | strangerke |
2011-04-13 | TSAGE: Cleanup custom List usage. | Johannes Schickel |
2011-04-13 | TSAGE: Change palette code from 4-byte to 3-byte palettes | Paul Gilbert |
2011-04-10 | TSAGE: Lots more bugfixes for Scene #6100 | Paul Gilbert |
2011-04-10 | TSAGE: Fix memory leak in the GfxSurface class | Paul Gilbert |
2011-04-10 | TSAGE: Simplified the custom surface code in GfxSurface | Paul Gilbert |
2011-03-19 | TSAGE: Correctly handle priority regions when drawing in a wide scene | Paul Gilbert |
2011-03-18 | TSAGE: Corrected background scrolling on wide-screen scenes | Paul Gilbert |
2011-02-26 | TSAGE: Bugfix for credits animations in Scene 1000 | Paul Gilbert |
2011-02-22 | TSAGE: Initial implementation of more game scenes and support classes | Paul Gilbert |
2011-02-14 | TSAGE: Added the engine in a separate branch | Paul Gilbert |