Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-04-17 | TSAGE: Fix glitches with incorrect pixels on the edges of zoomed objects | Paul Gilbert | |
2011-04-15 | TSAGE: Changed palette code back to using a byte array | Paul Gilbert | |
2011-04-14 | ALL: centre -> center | Max Horn | |
2011-04-14 | ALL: colour -> color | Max Horn | |
2011-04-13 | TSAGE: "Cosmetic" cleanups | strangerke | |
2011-04-13 | TSAGE: Cleanup custom List usage. | Johannes Schickel | |
This makes the code use Common::List for all cases where synchronization can not be done with tSage::List::synchronise. Furthermore I renamed the custom List class to SynchronisedList to stress its purpose. I also removed clear2, contains and forEach and replaced them with algorithm usage from Common:: or in the case of "contains" replaced them with a simple inline function which uses Common::find. | |||
2011-04-13 | TSAGE: Change palette code from 4-byte to 3-byte palettes | Paul Gilbert | |
2011-04-10 | TSAGE: Lots more bugfixes for Scene #6100 | Paul Gilbert | |
2011-04-10 | TSAGE: Fix memory leak in the GfxSurface class | Paul Gilbert | |
2011-04-10 | TSAGE: Simplified the custom surface code in GfxSurface | Paul Gilbert | |
2011-03-19 | TSAGE: Correctly handle priority regions when drawing in a wide scene | Paul Gilbert | |
2011-03-18 | TSAGE: Corrected background scrolling on wide-screen scenes | Paul Gilbert | |
2011-02-26 | TSAGE: Bugfix for credits animations in Scene 1000 | Paul Gilbert | |
2011-02-22 | TSAGE: Initial implementation of more game scenes and support classes | Paul Gilbert | |
2011-02-14 | TSAGE: Added the engine in a separate branch | Paul Gilbert | |