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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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graphics.cpp
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Author
2011-04-17
ALL/GRAPHICS: Remove Surface::bytesPerPixel.
Johannes Schickel
2011-04-17
TSAGE: Properly setup the pixel format in GfxSurface::lockSurface.
Johannes Schickel
2011-04-17
TSAGE: Prefer Surface::create taking a PixelFormat over the one taking a byte...
Johannes Schickel
2011-04-17
TSAGE: Fix glitches with incorrect pixels on the edges of zoomed objects
Paul Gilbert
2011-04-15
TSAGE: Changed palette code back to using a byte array
Paul Gilbert
2011-04-14
ALL: centre -> center
Max Horn
2011-04-14
ALL: colour -> color
Max Horn
2011-04-13
TSAGE: "Cosmetic" cleanups
strangerke
2011-04-13
TSAGE: Cleanup custom List usage.
Johannes Schickel
2011-04-13
TSAGE: Change palette code from 4-byte to 3-byte palettes
Paul Gilbert
2011-04-10
TSAGE: Lots more bugfixes for Scene #6100
Paul Gilbert
2011-04-10
TSAGE: Fix memory leak in the GfxSurface class
Paul Gilbert
2011-04-10
TSAGE: Simplified the custom surface code in GfxSurface
Paul Gilbert
2011-03-19
TSAGE: Correctly handle priority regions when drawing in a wide scene
Paul Gilbert
2011-03-18
TSAGE: Corrected background scrolling on wide-screen scenes
Paul Gilbert
2011-02-26
TSAGE: Bugfix for credits animations in Scene 1000
Paul Gilbert
2011-02-22
TSAGE: Initial implementation of more game scenes and support classes
Paul Gilbert
2011-02-14
TSAGE: Added the engine in a separate branch
Paul Gilbert
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