Age | Commit message (Collapse) | Author |
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Thanks LordHoto for reminding this
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in-game scene
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separate sub-folderes
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implementation of Scene 100 (Title Screen)
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Ringworld demo scene creation to it's own game class
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Conflicts:
engines/tsage/module.mk
engines/tsage/ringworld_logic.cpp
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Conflicts:
engines/tsage/module.mk
engines/tsage/ringworld_logic.cpp
engines/tsage/ringworld_logic.h
engines/tsage/ringworld_scenes1.cpp
engines/tsage/staticres.cpp
engines/tsage/staticres.h
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This is mimicking the original engine, which breaks the entire game into groups of scenes
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classes
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